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So, about the dev matches...

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Dr Brobotnik:
It was fun, but I had a few problems with it.

The most obvious one is how starting your three matches (assuming you never win) with a bad captain can completly bone you for every rematch (you'll probably lose each one).
It also didn't help that the first match started with the Muse team loading two full boats. Possibly stacked matches asides, is this whole "stuck with a total donker" issue actually fixable?
Vote out captains between matches? Nope, Muse is strictly against any vote based exclusion. 
Send players to a dev-match specific lobby where they can recrew onto teams? Seems like a lot of effort for it, programming wise.
I guess that condensed, I am finding it disheartening how vs developer matches, a chance for players to tast their SKILL vs the devs, can be screwed from the start by the pure essence of LUCK.

So, is the only solution to join as a pre-made team of competence? With people you know you play well with? Actually, can you even join as a team with one click?
What are ya'all's feelings about this thing? I'm not trying to tell anyone what to do or what to think. Just my 2 cents.

ramjamslam:
In my opinion the Dev matches are a place to have fun hang out with and meet the developers of the game which is pretty cool; costumes are just an incidental perk.  Muse do join competitions as Museasours from time to time, so if you want to play muse competitively you should look out for comps with 'Museasours' in it.

Dr Brobotnik:
Okay.
But, let me pitch in my two cents, yet again.
Muse said in their DDOS attack post "This game and our players are our lives and everything we worked for".
That makes me a small part of their lives, and I'd like to think that an honor. So, this little life-part is gonna say his piece, with your blessing.

My only real idea for a fix: for future developer matches, might just wanna splash out the Muse players as evenly across both teams as possible?
Like, 8 them, 2 on every ship in a 2v2? I understand, flying with friends is a lot more fun, but from an image standpoint, warming up to your customers is always a good thing.
It's spicing the work professionalism with a bit of human warmth. It can never be wrong =) We'd all like to fly with you.

But, then again, what exactly are the developer matches? A test of skill? A friendly exchange with the devs? Just a chance at a free hat? A social event for the devs?
There are a lot of answers, and I don't have the best of them, but by god, I'll try to find it. Once I understand exactly what the developer matches are aimed at, I'll have a better peace of mind about the whole thing.

Omniraptor:
Dev matches aren't only for you, muse wants to have fun by flying together, gods know they work quite hard on this game so they deserve a break once in a while :)

They don't play often however and they are pretty terrible at it (no offense), so it's usually not hard to win unless you have troll teammates.

re:luck and getting stuck with trolls. You just have to be quick about it. Get a ship or three of nice people together, then tell muse the situation and ask for lobby password in advance. I'm sure they'll accommodate. In a pinch you don't even need full crews, 3 nice people should suffice to cover the pilot slots and secure most of a win right there.

sparklerfish:

--- Quote from: Dr Brobotnik on June 20, 2015, 07:02:13 pm ---My only real idea for a fix: for future developer matches, might just wanna splash out the Muse players as evenly across both teams as possible?
Like, 8 them, 2 on every ship in a 2v2? I understand, flying with friends is a lot more fun, but from an image standpoint, warming up to your customers is always a good thing.
It's spicing the work professionalism with a bit of human warmth. It can never be wrong =) We'd all like to fly with you.

--- End quote ---

Isn't the point of it to beat the devs?  i.e. they need to all be on one team so that the other team can beat them for a prize?

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