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What is your favorite "Random Loadouts"?

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Daft Loon:
As engineer i like to persuade my pilot to give me 2 flares on the top of a spire or side of a pyra.
As pilot I like my triple lesmok carronade mobula for the sound it makes. Another favourite for dealing with unhelpful crew is the "Ramming Trolleon" a galleon armed with a bow, a keel, 2 minelaunchers and 4 minotaurs in order of importance. Ramming a sqiud from above hard enough to pop its balloon and accelerate it to terminal velocity would have been a beautiful sight had it been visible from the helm.

BlackenedPies:
Carro merc double flare pyra

The Mann:

--- Quote from: Daft Loon on June 18, 2015, 08:38:40 pm ---As engineer i like to persuade my pilot to give me 2 flares on the top of a spire or side of a pyra.
As pilot I like my triple lesmok carronade mobula for the sound it makes. Another favourite for dealing with unhelpful crew is the "Ramming Trolleon" a galleon armed with a bow, a keel, 2 minelaunchers and 4 minotaurs in order of importance. Ramming a sqiud from above hard enough to pop its balloon and accelerate it to terminal velocity would have been a beautiful sight had it been visible from the helm.

--- End quote ---


Got to love the Flare guns!

Also, that Trolleon sounds like a lot of fun  :D

The Mann:

--- Quote from: BlackenedPies on June 18, 2015, 08:47:07 pm ---Carro merc double flare pyra

--- End quote ---

Now that is an interesting front loadout!  :D How do you use it effectively?

Also, I'm seeing a lot of popularity with the flare guns! They are good weapons, even after the change of fire stacks from 20 to 15.

Newbluud:
So, dumb loadouts played for fun?

I'm still learning what is viable and what is not, so some of my "dumb" loadouts may not be as dumb as I thought. Equally, some loadouts I think are the bomb are likely troll loadouts past level 30. Anyway, my fave dumb loadouts are as follows.

Double merc pyra:
It's just so fun to sit and take cheeky little shots at far away ships, with two buff-charged engis manning the front, we knock out armour in 2-3 hits almost all the time. It can actually work pretty well if our kill ship allies let us know who they are focusing, because we can basically remove the armour for them.

In fact, one time we had a double merc pyra (us) and a double mortar pyra (ally) in a 2v2. The double mortar ally had no idea what he was doing and didn't know that mortars are useless prior to armour break. Thankfully, he was a chatty guy that was keen to communicate. And so, we camped the north of the map on Canyon Ambush, and baited, while he hid himself in clouds or behind rocks. Basically, anyone that charged were disabled and stripped in one or two clips from us, and the double mortars made for an insanely quick kill.

Probably the most fun we've had as underdogs yet, and boy were we underdogs back then.

5 incendiary gat junker:
Anyone with good chem cycles is not intimidated at all, and it sucks at killing, but probably the most fun you'll have if you meet that low level Mobula crew that picked it because "muh guns". It's funny how they fire on you once or twice before you can just sit and watch them scurry around desperately trying to fix/rebuild/extinguish. It's evil and fails against anyone that has a clue, but serves as a good learning exercise for the greener crew.


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