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The Tip Jar, a collection of community tips
N-Sunderland:
--- Quote from: Helmic on March 05, 2013, 06:36:04 pm ---If you're at mercury range and you're wanting to snipe either it parks or I'm going to miss three out of four shots. I don't 360 noscope.
--- End quote ---
Side merc doesn't work too well on the Squid. It's a close range harasser, so it's usually better to put a flamer there.
Helmic:
--- Quote from: N-Sunderland on March 05, 2013, 06:40:53 pm ---
--- Quote from: Helmic on March 05, 2013, 06:36:04 pm ---If you're at mercury range and you're wanting to snipe either it parks or I'm going to miss three out of four shots. I don't 360 noscope.
--- End quote ---
Side merc doesn't work too well on the Squid. It's a close range harasser, so it's usually better to put a flamer there.
--- End quote ---
It's what I usually see working, but I see quite a few ships with mercuries on their sides and an expectation that I should be anything near effective while at full speed. Is it the default loadout or something?
N-Sunderland:
--- Quote from: Helmic on March 05, 2013, 06:45:44 pm ---It's what I usually see working, but I see quite a few ships with mercuries on their sides and an expectation that I should be anything near effective while at full speed. Is it the default loadout or something?
--- End quote ---
I'm not sure, but I wouldn't be surprised if it was. New players put weird things on their ships anyways (I still remember my really weird Pyra layouts when I started out).
It's really annoying when your captain expects you to hit while the ship is moving erratically, especially when you're sniping. That's another reason why the merc is bad on the Squid, where you have to stay put to land hits, but excellent on, say, the Galleon.
HamsterIV:
--- Quote from: N-Sunderland on March 05, 2013, 08:30:11 pm ---It's really annoying when your captain expects you to hit while the ship is moving erratically, especially when you're sniping. That's another reason why the merc is bad on the Squid, where you have to stay put to land hits, but excellent on, say, the Galleon.
--- End quote ---
It is the mark of a new captain that they create a difficult environment for their gunners. It is why you see the best gunners trying to fly with the best captains. Which brings me to another quick tip:
Before you ever captain in a live game learn the other two rolls and learn them well. Just like in life people will respect your management skill more if you can do the job of the people you are managing.
HamsterIV:
Salute! Lord Dick Tim, for incorporating thread tips into the OP.
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