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Mine-laying Ships

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Arturo Sanchez:

--- Quote from: Carn on June 17, 2015, 08:46:32 am ---It should be noted that its viable to swap incendiary for charged. Charged mines create a lot of damage.

--- End quote ---

accuracy with mines trumps power.

mines are powerful enough. but guess which side wins in a mine war? the one that has precise control of deployment range.

inci mines arent just for short range either (comboing these are so fun), if you fire straight they drop straight down hitting ship below you.

carronade to pop. inci to hit them as they go down. tis a thing of beauty.

Carn:
I KNOW that ceres. I said it was a viable option. And I enjoy a full munker more than some hybrid. In a mining mindset, I care less about winning, and more about how many things can I blow up. I've yet to see a sight more beautiful in GOI, than 200 mines out all at once. It's breathtaking.

Ruairi:
"Mines" and "Squid" are a harmonious couple made in heaven for daring crews and yet conjured from the enemies hell. I use the term "Muid" to represent such a magnificent pairing. Having said that a Muid is much harder to fly compared to a Munker but it also has additional advantages whilst negating many of the Munkers disadvantages although that's all very hush hush... ;) (Shock and horror to those who thought Munkers were frustrating enough :P *evil laugh*). Albeit Muids are far more unforgiving of poor piloting and mistakes. So on one side we have difficult to master/fly effectively yet on the other we have possibly one of the most annoying/frustrating to fight ships ever flown... But you didn't hear anything from me. Happy flying! >.>

*Muid: A squid that has a front mine launcher and side mine launcher, it doesn't necessarily have a rear one. Just so you know what madness I speak of.*

HamsterIV:
One of the most important skills to have on a mining ship is knowing when to shoot and when not to shoot. New gunners tend to dump their clip as fast as possible when they spot an enemy. It is not that bad when your gunner unloads their gun while out of range, or before the armor breaks. When they mine plop mines in front of your ship as you attempt to get within range they are negatively contributing to the well being of your ship and team.

A good test of whether a player is mature enough to handle a mine launcher is to observe how they fire a mortar. If they can wait until the target is hull stripped before shooting, they can probably learn how to use mines. If they insist on shooting as often as possible, they lack the maturity of a miner.

Carn:
I don't know if that is maturity, so much as intelligence.

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