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Artemis Rocket Launcher
FightBoyVash:
The fact that ONE Artemis can almost completely disable any ship at any range makes is OP. Agreed on reducing AoE.
--- Quote from: awkm on May 06, 2013, 12:53:18 pm ---Reckoning approaches.
--- End quote ---
I'm afraid
Captain Smollett:
Well, if I could make the small request of not dialing it back too much please.
I never really used the carousel much in 1.14 but I loved that its buff brought another light weapon into the forefront and into frequent use. When it was nerfed shortly thereafter it became so weak we'd practically mock ships who took it as a primary weapon.
I love to see a diversity of ships and weapons all be valid and competitive and I think almost everyone's agrees, especially awkm, so please don't smite us for our seeming lack of gratitude (guys you have to admit we've been a little petulant, asking for months for the Artemis to be buffed only to complain intensely the moment awkm gives it a ever so slight boost in speed and turn arc).
Malarosa Agresti:
--- Quote from: Captain Smollett on May 06, 2013, 02:42:13 pm ---Well, if I could make the small request of not dialing it back too much please.
I never really used the carousel much in 1.14 but I loved that its buff brought another light weapon into the forefront and into frequent use. When it was nerfed shortly thereafter it became so weak we'd practically mock ships who took it as a primary weapon.
I love to see a diversity of ships and weapons all be valid and competitive and I think almost everyone's agrees, especially awkm, so please don't smite us for our seeming lack of gratitude (guys you have to admit we've been a little petulant, asking for months for the Artemis to be buffed only to complain intensely the moment awkm gives it a ever so slight boost in speed and turn arc).
--- End quote ---
I strongly agree with this sentiment. The more 'real' options available at the higher levels of play, the better. I don't think anyone disagree's with that.
I do think the weapon may need a small nerf, but I'd wouldn't want to see it's range impacted. There aren't a lot of options for the sort of ranges the Artemis is able to work at. I would just reduce it's Hull damage to reinforce it's purpose as a disabling weapon.
NikolaiLev:
I must insist that the best way to nerf the Artemis is first to reduce its firing arc. It's a long range disabling weapon; everyone agrees on that, so that's what it should be good at. It doesn't need to have a good firing arc to be good at long range, but it has it anyway, which makes it too useful at close range. Give it the Field Gun treatment and nerf down its arc and rotation speed.
Reducing AoE would mandate the use of burst rounds to get the most out of its large shatter DPS, and increase the skill required to make the best use of it.
Making these changes should put the Artemis in line with other weapons.
Ofiach:
--- Quote from: NikolaiLev on May 06, 2013, 03:09:16 pm ---I must insist that the best way to nerf the Artemis is first to reduce its firing arc. It's a long range disabling weapon; everyone agrees on that, so that's what it should be good at. It doesn't need to have a good firing arc to be good at long range, but it has it anyway, which makes it too useful at close range. Give it the Field Gun treatment and nerf down its arc and rotation speed.
Reducing AoE would mandate the use of burst rounds to get the most out of its large shatter DPS, and increase the skill required to make the best use of it.
Making these changes should put the Artemis in line with other weapons.
--- End quote ---
Let's hang on here Nikolailev, doing all of those nerfs at the same time is a bad idea. I don't know if you've had the "Pleasure" of playing EA or SOE games but one of their biggest issues is TERRIBLE balance, because the buff underpowered things by a ridiculous amount then nerf overpowered things by a ridiculous amount. Basically what was OP last week becomes a completely useless and pointless build. (examples available upon request) Now reducing the arc OR slowing down it's rotation OR reducing its AOE are all good idea's but implement them one at a time and give it a week to see if it is a good balance. I mean all they did to make it suddenly viable was boost it's projectile speed, add some zoom, and make it have a slightly bigger arc.
I guess my point is this, they made 3 changes to make the artemis viable lets not do 3 changes and send it back into obscurity. Honestly as it is now it's still a debate for me to take the Artemis to keep myself safe or a flak cannon to get kills. It really depends on the reliability of my other captains and my current crew.
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