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Artemis Rocket Launcher

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Machiavelliest:
How many Artemis rockets does it take to destroy a component?  Haven't been able to find a component HP chart yet.
Since it has AoE shatter, some explosive, and a pretty fantastic range, it could be paired with a merc for Jill damage outside of flak range.

Captain Smollett:
After some thought on this matter, I believe that there are two things, that if both done, would change the Artemis from a support gun, to a main weapon.

Higher velocity rockets and larger area of effect for the shatter damage.

This would make it easier to destroy components, creating a weaker but more precise hwacha. A well gunned Artemis could then keep an enemy disabled and slowly achieve a kill allowing a less risky but slower kill than a flak and giving an alternate to the current meta.

At present this strategy is possible, but due to the level of difficulty and unreliability (due to jitter and ship momentum) not as viable as other strategies. The proposed changes would fix this.

Machiavelliest:
Confirmed this morning that one or two shots, even not direct to the component, will knock a gun out.  It's just a little hard to aim the thing from 1.5 km out without a sighting scope on it.  Jitter on the Artemis is negligible even at that range. 

Captain Smollett:
You're right, in addition to my previous statements, I think the Artemis would benefit from a scope.

Ofiach:
I personally love the Artemis on my Sui-Squid. With a half way competent gunner I can suppress Galleon and Junker broadsides almost indefinitely and then just sit on them and tear them apart. Also it's great for saving friendlies who are in a bad position, I can suppress Carronades that are forcing them down or Hwachas that are right on their butts crippling them.

It seems to be a tough weapon for alot of people to get used to firing, but once they get the hang of it the crippling potential is amazing.

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