Main > Gameplay
Artemis Rocket Launcher
Pickle:
--- Quote from: HamsterIV on April 18, 2013, 01:13:06 pm ---Never knew about the Le Prieur Rocket. Salute! Hubert PIckle for teaching me something new.
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Something new for me too.. I knew there were rockets used before WW1 (Napoleonic) and after WW1, so I was sure that someone must have had the idea to try them during WW1.
JaegerDelta:
--- Quote from: Helmic on April 18, 2013, 12:29:28 pm ---Yeah, WWI is more of a general "idea" of what's going on, pretty sure WWI-era clothing didn't include all that many rotating gears either. That and all the countries are fictional. I could suspend disbelief over a homing rocket if that made it a more interesting weapon than it is now.
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Dont get hung up on history, the cultures in this game developed these weapons from the ground up, this isnt a modified future, it is a self-contained universe. if these cultures had the tech for a homing missiles they would have to have computers (very small computers at that) because that is what a homing missile is, a self propelled explosive with a computer regulating where it goes inflight based on received data. the minute that exists in this universe the whole steam/diesel punk style of the universe now makes no sense.
you have to think of what these cultures would do with the tools and tech available to them. The only way i can see guidance working in this universe is cable guided rockets. you would first have to fire a small harpoon/dart over to the enemy ship that is trailing some kind of cable. rockets can then be clipped on to the cable and follow it to the target ship. However, this would not actually help the artemis be more effective in the role it seems to be meant for, component destruction, because you cannot change where you are aiming. Its just an example of the kind of systems we are dealing with here. they can be reasonably advanced, but they are constrained by the clunky tech of the universe.
Helmic:
As the game is steampunk, a lot of shit work that shouldn't work like airships with balloons that for some reason are sturdy as fuck and actually swat down biplanes like flies. There's no need for a heatseeking missile to need a computer so long it's got exposed gears on it somewhere. Spinning gears make it work. It doesn't even have to be attached to anything, if it's spinning something somewhere is working because of it. In Dwarf Fortress, the most realistic videogame portrayal of anything ever, gears power each other without even touching each other. They are remote-signalling gears made of nothing but rock and drunken dorf craftsmanship because dorfs. They found something or another that makes the missile go after ships, maybe it's got a magnet on it or some shit.
Pickle:
--- Quote from: Helmic on April 18, 2013, 02:33:24 pm ---As the game is steampunk
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Minor detail, but the game is firmly dieselpunk and not steampunk. As soon as you have airships/zeppelins it's heading to dieselpunk, as soon as you have heavier-than-air flight it's definitely dieselpunk.
As for unleashing the full narrative imperative of unspecified technologies, you can always have the handwavium in the guidance system attracted to the unobtanium on the target ship.
HamsterIV:
How about little hamsters inside each rocket, trained to guide the rocket towards the first airship it sees. The high pitch squeal the rockets make is not the hot gas escaping from the rocket engine, but the battle cry of your tiny rodent guidance system as he rides his missile to glory.
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