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Artemis Rocket Launcher
JaegerDelta:
homing would be really weird in this universe. the people are flying airships that run on prop engines and are held in the sky by cloth baloons, but have sufficent tech to have homing capabilities on their missles? it just does not work. i still say that the artemis is effective at rapid component destruction but requires a really top tier gunner to do it. the MAIN problem lies not with the damage but aiming and flight characteristics. although granted damage could probably be tweaked as well but that is how a system of imperfect balance works damage values will always need to be tweaked on everything forever :P. making it slightly easier to shoot i think would be fine. only ever so slightly though.
I've noticed a tendency of people wanting to compact the difficulty of gunning almost to a point where a powder monkey can be effective with any and all guns you put on the ship right away (usually stemming from pilots with blinders on). this should never happen, having 1/3rd of the game offer no payoff for increasing your skill level is silly.
Keon:
--- Quote from: JaegerDelta on April 18, 2013, 12:34:12 am ---homing would be really weird in this universe. the people are flying airships that run on prop engines and are held in the sky by cloth baloons, but have sufficent tech to have homing capabilities on their missles? it just does not work. i still say that the artemis is effective at rapid component destruction but requires a really top tier gunner to do it. the MAIN problem lies not with the damage but aiming and flight characteristics. although granted damage could probably be tweaked as well but that is how a system of imperfect balance works damage values will always need to be tweaked on everything forever :P. making it slightly easier to shoot i think would be fine. only ever so slightly though.
I've noticed a tendency of people wanting to compact the difficulty of gunning almost to a point where a powder monkey can be effective with any and all guns you put on the ship right away (usually stemming from pilots with blinders on). this should never happen, having 1/3rd of the game offer no payoff for increasing your skill level is silly.
--- End quote ---
Well, that was WWII technology with the V1 flying bombs, just say "BLAME CHALADON" or something.
They already do low enough damage that a kill is a long time. So yes, it would be a noob weapon for some people with homing. But the damage is lower than before, if I remember right. It would also be used to set up that trifecta more easily. But a howitzer/field gun will still usually be stronger than an artimis.
Pickle:
The V1 wasn't a homing weapon. It went where it was instructed to go before taking off. It was not able to detect or react to changes in the targets movement vector.
-Muse- Cullen:
Once upon a time, pigeon-guided bombs were considered and tested.
Sadly, they were ineffective.
The Artemis needs more love by boosting its unique features- not just its damage. What makes the Artemis special? If there isn't anything really special, then what could be added to it?
I'd say that, because its the longest range explosive light-gun, it should perhaps get buffs to make it a better choice for longer ranges. As of now, the Flak still wins out at nearly every range. Perhaps if the Artemis' explosive AoE was larger?
Pickle:
--- Quote from: Cul on April 18, 2013, 10:53:30 am ---Once upon a time, pigeon-guided bombs were considered and tested.
Sadly, they were ineffective.
--- End quote ---
Project Pigeon, BF Skinner and the Bat Bomb (not to be confused with the Bat Bomb)..
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