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Charged and Burst mines

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Daft Loon:
Often overlooked for lack of an effect on range but they have some powerful effects to them.

Charged mines: Raw power, Direct hits
With +30% damage they have a serious impact on anyone who hits them and without the AoE loss that lochnagar has i suspect they do more damage to the engines and guns on the far side of the ship.
I use a mine launcher on the top right side of my spire to punish anyone who tries a linear rush, I've had even some fairly experienced opponents fly directly into a mine, lose most/all of their remaining armor and die to the hwacha/heavy flak. I bring charged rounds and fire it myself so it works even if both engineers are tanking.
Playing around with this - http://ducksoficarus.servegame.com - wonderful toy revealed that direct charged mine hits break armor faster than greased Gatling in some cases, albeit with shorter range.

Burst mines: Minefields, fun and/or !!Fun!!
50% extra blast radius, taking it up to 90m which is i think more than the width of a mobula.
This considerably increases the chance that 1 mine will trigger another and the chance that a ship will be within the area affected.
I haven't used these as much but i remember an occasion where a single mine hit 2 enemy ships, an allied ship and my own.

I'm thinking one of these could be swapped for lochnagar or incendiary in the standard mine loadout, is it worth it?

Hilary Briss:
Burst is a favorite of mine.

Carn:
Never used burst in a mine yet, love charged mines though.

Koali:

--- Quote from: Rowho on June 14, 2015, 11:23:34 pm ---Burst is a favorite of mine.

--- End quote ---

Oh, Rowho, you so punny!

:D

Kamoba:
The other day I had Renaulde shooting a launcher, we took burst lesmok loch.
It was a good day.

May try a charged burst loch loadout with someone to see how effective it can be. :)

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