Info > Feedback and Suggestions

Night mode?

<< < (2/6) > >>

Koali:
Big searchlights on a Pyra's beak, and a Squid that freezes in place when it sees the headlights?

Yus plz

Extirminator:
Or just more usage out of already existing flares?


--- Quote from: Maximillian Jazzhand on June 14, 2015, 05:05:33 pm ---plus duel at dawn loses relevance in this. its polish that essentially leads to nowhere. so I dont think muse will bite.

--- End quote ---

Yeah exactly, that is why I didn't mention it when I talked about maps that can have this supposed night time variation. I am not saying that all maps should have it, I was just mentioning ones I think will benefit the most from such an implementation.

Arturo Sanchez:

--- Quote from: Dr Brobotnik on June 14, 2015, 05:09:08 pm ---
--- Quote from: Maximillian Jazzhand on June 14, 2015, 05:05:33 pm ---transitional skybox=lag

but yus night mode can be done by simple switching sky boxes and lowering light levels.
it doesnt however change the gameplay that much. if we go by firnfeld and dunes as contrasts of the two extremes.


plus duel at dawn loses relevance in this. its polish that essentially leads to nowhere. so I dont think muse will bite.

--- End quote ---



--- End quote ---
we have night stages. just play them

Extirminator:
Yeah but the whole point is that we can get more "versions" of different maps with more unique atmospheres by simply changing a variable and having a different skydome.
The thread wouldn't have started in the first place if we could just "play the existing levels" and be satisfied with it.

I am sure a lot of people will agree we need more maps, but since it requires so much work, why don't just give existing maps more character and playability by simply doing that?

MagKel:
I can't second this idea enough.

Just make the spyglass into a search light (maybe a nautical lantern?), with the same spotting capability.

The only problem i can see are the light effects with each weapon. As far as I know there are no muzzle flashes or dinamic lightning for most of the weapons.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version