Off-Topic > The Pit
[This thread] is a complete disaster.
Major-Malice:
While I know the matches set up can be one sided, particularly in realm of experience among captains and crew, I feel that its important to have these sort of mixing so that the new folks can learn what does and does not work. I mean, if they only pit vets against vets and newbies against newbies, then you are going to have a significant disparity between skill in the community that would be very difficult to correct otherwise.
I know it can be discouraging for newer captains and crews to get rolled over in a match, but its the aftermath that is important: will the winning team give helpful tips at the end for improving or gloat? Will the newer players rage quit or take note on what happened and adapt, learn, and seek out some advice? It's all dependent on the player(s) themselves and the over all community that we as a whole want to have in the game. :)
I don't know what the nature of your team imbalance was, be it experience, lack of crew, or people quitting in the game, but I'd like to think that the general idea behind what matchmaking does is good at its core as an idea. Maybe they could put in something to allow for a certain number of level matched games for a crew/captain before just flipping to random as it does currently?
Hope you have better luck in the next game dude. :(
Kamoba:
--- Quote from: Dr Brobotnik on June 14, 2015, 03:05:02 pm ---you could lock opting out of novice until they level a bit at least.
--- End quote ---
Not a plausible option, during off peak times, even during sales, there are nit enough novices online to fill more than a couple of lobbies, lock those players in a match maker that gives them nothing, they leave with a very negative feedback...
It also stops new players from playing with vet friends if they're locked into Novice, all things Muse wants to avoid for good reason.
Also I'm a CA not a moderator, its not my job to move threads :p
Kamoba:
And just to point out, I used to agree with the idea of locking Novice, but after discussion with the devs where I found out a different side of things I learnt about how important it is that novices are not fully locked in.
Also I will point out, Novice is much more locked in than it used to be, now it resets to novice if you opted out under certain circumstances and its only when MM cant put novices into a novice lobby aFter X time that MM puts them in a non-novice match, and this time period is quite long.
Dr Brobotnik:
--- Quote from: Major-Malice on June 14, 2015, 03:25:56 pm ---While I know the matches set up can be one sided, particularly in realm of experience among captains and crew, I feel that its important to have these sort of mixing so that the new folks can learn what does and does not work. I mean, if they only pit vets against vets and newbies against newbies, then you are going to have a significant disparity between skill in the community that would be very difficult to correct otherwise.
I know it can be discouraging for newer captains and crews to get rolled over in a match, but its the aftermath that is important: will the winning team give helpful tips at the end for improving or gloat? Will the newer players rage quit or take note on what happened and adapt, learn, and seek out some advice? It's all dependent on the player(s) themselves and the over all community that we as a whole want to have in the game. :)
I don't know what the nature of your team imbalance was, be it experience, lack of crew, or people quitting in the game, but I'd like to think that the general idea behind what matchmaking does is good at its core as an idea. Maybe they could put in something to allow for a certain number of level matched games for a crew/captain before just flipping to random as it does currently?
Hope you have better luck in the next game dude. :(
--- End quote ---
I was on the winning team. And I don't feel like a winner.
RethBurn:
Moved your topic Dr. Should be in the General Discussions now.
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