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Best and Worst Hwacha Angles for every ship?
MightyKeb:
Just bringing out an absent thought since the hwacha buff. Probably wouldn't take that long to uncover them all but I havent had enough experience with the ins and outs of a hwacha so I leave this to the more experienced veteran playerbase. Ie, I think the top of a pyra's front is almost horrible for really disabling anything or a Junker's front where you have to make up your mind on which side to focus and the main engine is sitting at the opposite side safely.
So what are they?
BlackenedPies:
The hwatcha has a burst radius of 7m and each shot does 98 component damage. At the edge of the radius damage is 50%. Disabling the front guns on the pyra is the hardest, especially from above. At close range with burst ammo a hwatcha will break everything. At longer range with heavy clip the hwatcha is most effective against spires, galleons, and junkers (with good aim). It's least effective against pyras (two small front targets) and mobulas (very spread out).
MightyKeb:
--- Quote from: BlackenedPies on June 13, 2015, 06:43:41 pm ---The hwatcha has a burst radius of 7m and each shot does 98 component damage. At the edge of the radius damage is 50%. Disabling the front guns on the pyra is the hardest, especially from above. At close range with burst ammo a hwatcha will break everything. At longer range with heavy clip the hwatcha is most effective against spires, galleons, and junkers (with good aim). It's least effective against pyras (two small front targets) and mobulas (very spread out).
--- End quote ---
Ah, thanks, but what I was looking for was more of a theoretically best-case-scenario angle to present against a hwacha for every ship, though mostly for my squid game.
Daft Loon:
For the squid i would guess front left, slightly above the hwacha. Hopefully preserving the right side engines, and non front guns.
For the mobula slightly above and directly in front of the hwacha. If the gunner attempts to land most of the shots many will hit balloon. If attempting to hit all the guns many will miss over the top of the ship. A slight angle might make the guns on the other side safer but risks an engine and having more shots hit the armor areas (the side plates on the ship and the larger profile of the front bumpers)
Not sure about other ships
BlackenedPies:
Squids are very vulnerable to close range burst hwatcha (engines=life). I recommend tempting them into shooting at mid range and dodging (ex stamina down). Quickly burn in and do what you can during the reload. It's easist to dodge hwatcha at longer range. If you get hit tank engines and go vertical. Lead them low and hydro when they shoot. Save your stamina for vertical. Staying very close makes it easy to avoid hwatcha arcs but be wary of them using tools and stamina.
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