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Gunners: Not relevant enough?
The Mann:
--- Quote from: Dr Brobotnik on June 13, 2015, 12:41:01 pm ---
--- Quote from: The Mann on June 13, 2015, 12:38:55 pm ---Edited.
--- End quote ---
Okay. I'm just of this "triangle with indisposable sides" mindset. If it's true then it's all good, and I hope it stays that way =)
--- End quote ---
I don't understand the interpretation, you want just engis and pilots? or you want all three?
BlackenedPies:
For a mine launcher and sometimes lumberjack, gunners are relevant. Unless you really need more than 2 ammos, gunners are the inferior choice because they only have a wrench. Buffed regular ammo does higher dps than greased and it's usually best to bring the most important ammo and a buff. A spanner mallet buff repairs better than a gunner and gives you more buffs allowing extra damage and survivability.
Gunner stamina gives you better arcs and a briefly quicker reload. By using up all the stamina (6.5 seconds) you can reduce a reload by a max of 1.6 seconds. Unfortunately gunner stamina refills the slowest and only +8.3% per component destroyed. I've suggested to muse to increase passive regen. Save stamina in case you need the extra arcs and only use the arcs when you are shooting (don't use stamina until you're ready to shoot).
Dr Brobotnik:
--- Quote from: The Mann on June 13, 2015, 12:42:44 pm ---
--- Quote from: Dr Brobotnik on June 13, 2015, 12:41:01 pm ---
--- Quote from: The Mann on June 13, 2015, 12:38:55 pm ---Edited.
--- End quote ---
Okay. I'm just of this "triangle with indisposable sides" mindset. If it's true then it's all good, and I hope it stays that way =)
--- End quote ---
I don't understand the interpretation, you want just engis and pilots? or you want all three?
--- End quote ---
Just them all to always be needed.
BlackenedPies:
--- Quote from: Brobotnik ---Just them all to always be needed.
--- End quote ---
Gunners are for ammo utility. Plain and simple. They do lower damage, less repairs, and can't buff.
They get better arcs but cant run. Bringing a gunner is a calculated risk.
I use a gunner on squid because my main squid is mine carro mine.
BlackenedPies:
--- Quote from: The Mann ---If i see an engi shoot a Hwacha on my Galleon, I will shout at them.
--- End quote ---
It's safest to keep your engi on the hwatcha to immediately repair if it takes damage. You generally wont be using engines while shooting so the default engi position is on the second hwatcha. Even if you don't want them shooting keep them nearby to prevent disables. Guns are the main disable target against galleon and it's quick to run to engines.
Stagger firing hwatchas is a possible strategy but lowers dps. If you're not worried about disables then bring a wrench buff engi downstairs for extra dmg + engine buffs. All 3 engines can be repaired/buffed from below by standing on the ledge near the turnings.
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