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Easy Galleon Guide
MightyKeb:
I think it'd be helpful if you could also provide information on specific ship matchups. Otherwise, fine guide!
Now we just need one for the squid.
BlackenedPies:
Galleons are vulnerable to being disabled because the heavy guns are easy targets with lengthy rebuilds. If both hwatchas are disabled, the gunner should move to the rear gun to help rebuild quicker. A great tactic is prebuilding guns: rebuilding until it's one hit away. For example, this can be used to wait until after the next enemy hwatcha volley to rebuild and shoot during their reload.
Brawl galleon is most effective against other brawl ships and risky against long range. This galleon is most effective against ships with an effective range of around 400m. Having lesmok ammo and two hwatchas gives the galleon an advantage against close range ships because it can start engaging at longer range.
It's important not to engage too early or late. Engaging early against longer range ships means they will be at their most effective. Engaging too late against close range ships lets them shoot first and the possibility to outmaneuver- which is easiest at close range. A tactic against long range ships is rushing in low to close range to maximize disable from two hwatchas. Anticipate close range opponents using hydro and be ready at moment's notice with hydro+stamina.
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