Info > Feedback and Suggestions

Harpoon Tearing Damage

<< < (2/2)

Daft Loon:
Further thoughts:
Tearing does significant component and hull damage but the harpoon detaches when the armor/gun/engine breaks.
  -Can't use 3 harpoon drop mobula to tear through both armor & hull at once
  -Hitting an engine is not as crippling because you lose the disorientation when they lose the engine
  -Hitting a gun can break it but stops giving them free arcs after that

Mobula + 3xHarpoon + moonshine + chute vent + Mobula + 3xHarpoon + moonshine + hydrogen moving away from the target ship in opposite directions full speed backwards.

Mobula + 3xHarpoon + chute vent + flak fish


Edit - the harpoon should probably stay attached if its on hit damage takes out armor etc

David Dire:

--- Quote from: ShadedExalt on June 09, 2015, 06:02:02 pm ---
--- Quote from: Maximillian Jazzhand on June 09, 2015, 05:50:59 pm ---direct component hits auto destroy.

Because it rips the component off the ship. So maybe give the gun a buff in shatter dmg and make its aoe gat hit sized if not already.

Pretty much the anti goldfish gun.

--- End quote ---

Goldfish are Skywhales
Muse = Illuminati confirmed

--- End quote ---

THIS ISN'T THE PIT

Daft Loon:
It occurs to me that because most of the force comes from the ship, having more than 1 harpoon only adds its direct damage and winching power, so 3x harpoon won't be 3x damage

Navigation

[0] Message Index

[*] Previous page

Go to full version