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let us use choose different ship parts
MagKel:
if only the pyramidion arches were angled like the side mounts of the spire (one on top, one deck level), they could re-instate the "tank ship" pyra since the sweetspot for "meta" would be much harder to attain, thus giving every ship facing it a chance of survival. I'll make a drawing now to explain
MagKel:
there
the two front weapons have 30° outward arches, making meta much harder. Pilot and gungineer upstairs can take care of balloon, pilot vision is that of a proper tank with limited arches of vision, the gunner and engi on lower deck can rush to hull allowing the sacred equation "1 wrench, 1 spanner on hull. 1 wrench, 1 spanner on balloon".
all in all with a resume of lots of hull, lots of armor and heavy weight is a ship that relies on ramming and "wiggle" between the two mounts for killing. Still dead in the water against attacks from the side.
Leonzola:
It does say ingame "blahblah has destroyed blahblah Heavy Engines", why define that the engine is 'Heavy'?
DJ Logicalia:
--- Quote from: Leonzola on June 15, 2015, 12:15:59 am ---It does say ingame "blahblah has destroyed blahblah Heavy Engines", why define that the engine is 'Heavy'?
--- End quote ---
Not quite the right thread, but I shall answer none the less. the heavy engine is the center engine and is primarily responsible for forward thrust. It also does't turn the ship at all. Every ship except the Squid has a heavy engine. The Squid has 4 light engines
That.Effin.Guy.:
So, I've been thinking about this for a while. But what about a "Mirror" option for ships. Obviously, symmetrical ships like the mobula or goldfish wouldn't gain anything from this, but the pyra, the squid, the galleon, even the spire (although I don't think much) would have a pretty different play style if the ship were "flipped". So,for example, the pyra could be in "mirror" mode and it would have its bottom deck guns on the right side. I think it could make play style a little more varied and when coop stuff comes out and there has to be "escort" missions or "defense" maps you wouldn't be limited on which side of your ship had guns.
I don't know much about balancing or programming, I'm more of a casual gamer, so I don't pretend to know the ins and outs of what it would take for something like this. But, I thought it might be a nice way to improve variety without changing (in theory) much about balancing or even take long to implement.
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