Author Topic: let us use choose different ship parts  (Read 25748 times)

Offline Extirminator

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Re: let us use choose different ship parts
« Reply #15 on: June 10, 2015, 12:04:15 am »
Hwatcha stamina reload is not significant. You can briefly reduce reload by 1.6 seconds max, but stamina refills too slowly even with good disables. The major change was -30% jitter so you can use burst at 700m now.

I would say that 700m is quite the over-statement...
The rough maximum effective ranges for non-buffed hwacha are 300m for normal, 400m for burst, and 800m for heavy. With buff adding about 30m to normal and burst, and about 70m to heavy. But either way, on most maps, the normal ships that you'll see hwacha on will be usually engaging below the 400m mark anyway, using heavy is really an exception for most maps and you really end up using it maybe once or twice a match and usually end up regretting you haven't waited a bit longer to get in and use burst on them.

Offline BlackenedPies

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Re: let us use choose different ship parts
« Reply #16 on: June 10, 2015, 01:49:26 am »
It works up to 700m with buff burst. The old hwatcha was effective at 400m. I pair buff burst hwatcha with lesmok gat where it used to be heavy clip gat.
« Last Edit: June 10, 2015, 01:57:19 am by BlackenedPies »

Offline Caprontos

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Re: let us use choose different ship parts
« Reply #17 on: June 10, 2015, 02:39:29 pm »
There would be one ship setup that is the best and that would be the one everyone uses.

That's already the way it is.
is it? Right now? What's the meta ship right now?

Most ships do have default loadouts everyone uses.. So it is already like this.. You'd just be adding more stuff to it.. Most ships would have a default "use these parts" loadout .. that everyone would use..

That said I don't really want customizable parts like this in PVP .. Ships are designed like a character class in an MMO.. Where it can do certain things and is good at certain things and not so good at other things.. So you can just pick the ship that best suits your playstyle or the given map/enemies..  Maybe co-op it'd fit.. Since balance isn't the same...

For pvp how ever cosmetic ship parts could be fun.. Though useless.

Offline SirNotlag

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Re: let us use choose different ship parts
« Reply #18 on: June 10, 2015, 05:21:44 pm »
FU** THAT NOISE!!! that's just adding more bu*****t!

I would much prefer they come out with brand new ships to add more variety. Seriously they have never come out with a new one and its not like they need to reinvent the wheel for each one just have one with 2 guns on the front like the pyrmadon but with completely different stats.

Offline Dutch Vanya

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Re: let us use choose different ship parts
« Reply #19 on: June 10, 2015, 05:24:27 pm »
FU** THAT NOISE!!! that's just adding more bu*****t!

I would much prefer they come out with brand new ships to add more variety. Seriously they have never come out with a new one and its not like they need to reinvent the wheel for each one just have one with 2 guns on the front like the pyrmadon but with completely different stats.
They added the mobula post-release. And that is a pretty uninteresting suggestion for a new ship.

Offline David Dire

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Re: let us use choose different ship parts
« Reply #20 on: June 10, 2015, 05:30:15 pm »
FU** THAT NOISE!!! that's just adding more bu*****t!

I would much prefer they come out with brand new ships to add more variety. Seriously they have never come out with a new one and its not like they need to reinvent the wheel for each one just have one with 2 guns on the front like the pyrmadon but with completely different stats.

*Le idiot detected*

Offline ShadedExalt

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Re: let us use choose different ship parts
« Reply #21 on: June 11, 2015, 12:42:43 am »
No, there need to be two Pyramidions.  Fighterplane Pyra, which is lighter, more manoueverable, and generally has higher accel

And tank-ram Pyra- Basically the current one, but with armor/hull values that have it not dying when you breathe on it.

Offline SirNotlag

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Re: let us use choose different ship parts
« Reply #22 on: June 11, 2015, 07:41:23 pm »

They added the mobula post-release. And that is a pretty uninteresting suggestion for a new ship.

so I stand corrected!

however I beg to differ on the boring ship idea,
https://gunsoficarus.com/community/forum/index.php/topic,4966.msg82394.html#msg82394

Offline SirNotlag

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Re: let us use choose different ship parts
« Reply #23 on: June 11, 2015, 07:49:59 pm »


*Le idiot detected*

You wanna go MATE! 1 vs 1 me scrub!

No seriously though I've gotten in the habit of exaggerating and expressing a lot of emotion in my opinions of forums cause thats the only way to get people to read or get a response.

Offline David Dire

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Re: let us use choose different ship parts
« Reply #24 on: June 11, 2015, 07:53:44 pm »


*Le idiot detected*

You wanna go MATE! 1 vs 1 me scrub!

No seriously though I've gotten in the habit of exaggerating and expressing a lot of emotion in my opinions of forums cause thats the only way to get people to read or get a response.

ahh.

*useless acknowledgement post*   
« Last Edit: June 11, 2015, 07:55:41 pm by David Dire »

Offline MagKel

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Re: let us use choose different ship parts
« Reply #25 on: June 12, 2015, 01:44:12 pm »
if only the pyramidion arches were angled like the side mounts of the spire (one on top, one deck level), they could re-instate the "tank ship" pyra since the sweetspot for "meta" would be much harder to attain, thus giving every ship facing it a chance of survival. I'll make a drawing now to explain

Offline MagKel

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Re: let us use choose different ship parts
« Reply #26 on: June 12, 2015, 02:15:53 pm »
there


the two front weapons have 30° outward arches, making meta much harder. Pilot and gungineer upstairs can take care of balloon, pilot vision is that of a proper tank with limited arches of vision, the gunner and engi on lower deck can rush to hull allowing the sacred equation "1 wrench, 1 spanner on hull. 1 wrench, 1 spanner on balloon".

all in all with a resume of lots of hull, lots of armor and heavy weight is a ship that relies on ramming and "wiggle" between the two mounts for killing. Still dead in the water against attacks from the side.

Offline Leonzola

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Re: let us use choose different ship parts
« Reply #27 on: June 15, 2015, 12:15:59 am »
It does say ingame "blahblah has destroyed blahblah Heavy Engines", why define that the engine is 'Heavy'?

Offline DJ Logicalia

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Re: let us use choose different ship parts
« Reply #28 on: June 15, 2015, 12:39:51 am »
It does say ingame "blahblah has destroyed blahblah Heavy Engines", why define that the engine is 'Heavy'?
Not quite the right thread, but I shall answer none the less. the heavy engine is the center engine and is primarily responsible for forward thrust. It also does't turn the ship at all. Every ship except the Squid has a heavy engine. The Squid has 4 light engines

Offline That.Effin.Guy.

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Re: let us use choose different ship parts
« Reply #29 on: June 18, 2015, 06:21:37 pm »
So, I've been thinking about this for a while. But what about a "Mirror" option for ships. Obviously, symmetrical ships like the mobula or goldfish wouldn't gain anything from this, but the pyra, the squid, the galleon, even the spire (although I don't think much) would have a pretty different play style if the ship were "flipped". So,for example, the pyra could be in "mirror" mode and it would have its bottom deck guns on the right side. I think it could make play style a little more varied and when coop stuff comes out and there has to be "escort" missions or "defense" maps you wouldn't be limited on which side of your ship had guns.



I don't know much about balancing or programming, I'm more of a casual gamer, so I don't pretend to know the ins and outs of what it would take for something like this. But, I thought it might be a nice way to improve variety without changing (in theory) much about balancing or even take long to implement.