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Aerodrome 3 Announcement

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Syconawt:

--- Quote from: RunningTree on June 25, 2015, 01:44:56 pm ---
Can the same clan submit two different teams with separate scoring,
--- End quote ---

Yes, that's fine.


--- Quote from: RunningTree on June 25, 2015, 01:44:56 pm --- and are they allowed to sign up simultaneously to the same contract?

--- End quote ---

No, at least not for the regular season. Per the rules:


--- Quote --- Clans can signup multiple ships if they desire, however to avoid clan stacking, they need to participate in different matches, at least for the regular season. In the finals, clans may group up pending their other teams did well enough to make it.

--- End quote ---

Syconawt:
Just to clarify my previous post: two ships from the same clan CAN take a same contract, but they CANNOT be on the same side. For example, if the Black Flight Squadron were entering, if Algernon accepted a Trade contract, then Uchikudake could not accept the same Trade contract that Algernon accepted, but they may accept the Rival contract for that match.

Steve CZ:
*Hand up* Follow-up question(s): How will you decide which ship is part of which clan, if all teammembers are from different clans? And if a team switches clan for the duration of the tournament, can they fight along their ex-clanmates? And is having two ships of the same clan in one team really an advantage over having ships from all the best clans in one team? If a clan submits, say, 24 teams, can you assure there will be enough matches for all of them being on opposite sides? And who is really the father of Jon Snow? o.O

Squidslinger Gilder:
There is not really 2 sides in this event. Everyone is a mercenary. So you can take both Trading and Rival contracts as many times as you want.

As stated in the rules doc, to avoid clan stacking, we have to limit clans playing together. However, I did put in a clause where if the 2nd ship has a captain from another clan, they could use allied clan members to fill the crew. So lets say Cake had 1 full ship but then another ship had a captain missing and their crew members revolted and wouldn't fly. They could get someone from say TB to captain for them. So more than 4+ players of the same clan could participate in a match, just not the pilot. This is to allow for mercenary boats to help fill matches.

Of course this could be exploited because some people practice interclan often but there is really nothing to stop that either way. It could happen no matter what. So at the very least, this is set up so there is no implied clan stack. Even though you could still do it.

Each company is more or less tied to the captain/CEO of the company. So if they choose to employ people from other companies to fill roles, they can. If you have friends in clan X and friends in clan Y, you can all form a company under 1 captain and take a contract.

The biggest danger to this setup that was thought up early on was Rivals having heavy advantages in selecting the foes they want to face because Traders will be locked in before Rival contracts are written up. Even with a first come, first serve setup, people could attempt to snipe matches. Which is hard to prevent. But, by limiting to single ships and preventing direct clan stacking, it is about the only thing that can be done to limit them from being able to do it. It just comes down to securing matches. Traders do start with a big advantage of having the cargo first. So there is a bit of a trade off in advantages. Which we've attempted to balance.

Syconawt:
Just to answer two of the questions pointed out above:


--- Quote from: Steve CZ on June 25, 2015, 04:45:00 pm ---If a clan submits, say, 24 teams, can you assure there will be enough matches for all of them being on opposite sides?
--- End quote ---

We will deal with this if/when it happens, but I don't see it happening. (Is there even a clan that has enough players to staff 24 ships in their armada?!)


--- Quote from: Steve CZ on June 25, 2015, 04:45:00 pm ---And who is really the father of Jon Snow? o.O

--- End quote ---

George. ;)

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