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A couple of questions from a newish Pilot

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BlackenedPies:
Wind doesn't have much effect on your moving ship, but can be dangerous to stationary ships near obstacles. Watch your drift and don't stick too close to hard stuff.

Captain spot is very useful and I'd recommend binding it to a close key. I use F and it tells your crew where the enemy is and who's not your friend. Allies can't be spotted so use that if you're unsure. If they go below or above you can keep the spot on them and track. If you can spot them so can your crew. Spam click for a second if you think you see something. It also tells AI who to target, but AI are buggy.

Daft Loon:
A further point about the sandstorms that i have noticed is that they are almost exactly limited to the middle grid row on the map, one side of the line is safe the other not. On a related note, use the map often and probably rebind its key to something more convenient (i put crew chat onto my mouse, moved captain chat to x and use c for the map).

VomAct:
What Dementio said about all those, but yeah, when you drop tar, you need to generally drop two or three clouds to deter pursuit.  I wouldn't suggest tar in anything slower than a goldfish, though.

Wind mechanics are very subtle, and usually are only noticeable in a long-range sniping ship, just like gun recoil slightly turning your ship.

Schwalbe:
Quick answer for the sandstorms on Dunes (DUUUURRRS):

Sandstorms are randomly generated, but only in (and maybe a little in the near proximity of) the third row of squares on the map (check your map for position).

Generally, a good idea is to either wait for your enemy to come for you through the raging sandstorm with guns ready (cause they'll be weakened) or getting to them flying very low (almost by the ground).

And sorry again - haven't read previous answers, ain't got time but wanted to help, a little at least.

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