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Tips- Fish Vs Spires King of Hill
Jed Stream:
Hello all- as title says I am looking for advice in dealing with 2 Spires sitting on the capture point. I tried to get in close with my ally (Goldfish as well) but they picked us off at long range. It was the map with lots of buildings. We tried coming from opposite directions but got taken out just as quick (5-10 secs). I realise they were very experienced and probably had all 4 crew on buffed weapons but how can I make more of a fight of it? Cheers.
Omniraptor:
Well, it would help to know what weapons the spires were using.
In general, it's basically a race to see who disables who first. A single hwacha can completely disable a spire because it has lots of components sticking out and clustered together. Carronades are less effective (shorter range) but can still work, especially lochnagar. Once a spire is disabled they are excellent target for a ram.
On labyrinth (the koth city map), it is usually good for close-range ships to stay low where there is hard cover as they make the approach. You can actually sneak under the bridge and get the jump on people camping high up.
Kamoba:
All the above, but also, Spire is an ideal target for a Hades, if you want to kill it, Hades will give you a good mid-long range option, along with a flak or Artemis, you should find you'll be able to do good damage or kill them if you don't approach them head on.
Try to not approach your enemies in the open and if they have long range, stay low, go from.cover to cover. :)
BlackenedPies:
Bring kerosene, phoenix claw, and hydrogen
When you spawn in burn kerosene all the way to the middle. Use at least 3/4 of your pilot stamina as soon as you start (press shift), and have your engineers repair engines. Since you're goldfish youll be the first there. I recommend going low and circling to the opposite side of the globe under the clouds. Burn as much as possible and repair engines with spanner until they need a mallet. You will burn engines at least 80% of the match.
If you have a hwatcha then bring an engineer with burst ammo. Burst is the best and only ammo, and having an engineer lets you bring spanner mallet buff and maximize both damage and repairs. Wait until you have shots on the middle of their ship before unleashing and everything will break. The front engi buffs and repairs hwatcha during reload, and if necessary helps on armor. A good tactic is disabling everything with buff burst from medium-close range and ramming them downwards. There are many possible situations but usually after you shoot the hwatcha you'll either burn towards them and ram/control, turn and use the right side gun, or burn to avoid fire/reposition. A greased gat or lesmok flame work as side guns and I use a greased carronade. Keep the ship steady while the hwatcha shoots.
For a heavy carronade bring heavy clip ammo for long/mid range and charged/heatsink for close. A buff engi with heavy clip works, or you can use a gunner to get better arcs with gunner stamina (buff engi does more damage and better repairs). Your goal is to get up close to them as fast as possible and pop their balloon. If you stay close to their balloon they cant shoot you and you can control them. When they hit the ground they die. If they're above you then stay low and make them shoot your balloon while you get close to them. When you're ready burn hydro and stamina up to their balloon. Stay above them and you control everything, or stay below and theyll only hit your balloon while you prepare.
If you're in trouble go up or down or towards cover, tools and stamina are your best defense. Hold up before you use hydro and only leave it on for an instant (on off). Having a wrench buff engineer on your balloon is great for mobility. Remind your engis to use stamina and your front gunner to help on hull. Burn tools all the time and don't forget stamina.
Daft Loon:
If they make the mistake of getting too close to a wall (and you have some balloon health or armor to use) dont hesitate to ram them, the shape of the various obstacles in Labrynth makes getting stuck when rammed into them highly likely and spires are more vulnerable than most with thier long spike/tail/whatever and low armor.
If they are sitting high above the point they wont actually be counted as capturing it, so if you can go low and get in cover behind (never in) the globe (the broken cage with the point balloon in it) they will be forced to drop down to stop you capturing it.
The bottom left spawn point has the easiest path to the point, use it to return to the fight fastest (if your ally is surviving), consider expecting your opponents to spawn there and ambushing them and beware of them doing the same to you.
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