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Overheating weapons, eh?

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Daft Loon:
Some numbers for context:
Heavy gun rebuild with spanner: ~ 10s
Light gun "   " : ~ 7s

Time for heavy gun to burn out: ~35s      (20 stacks, goes up to 40s if you reduce it to 17 stacks)
Time for light gun to burn out: ~17s

Time to chem guns from 20 stacks to < 8: 25s

Using pre set heat sink saves 5 seconds of your engineers time and more if it stops the full 20 stacks from being added, buffing it to -4+ stacks per reload would improve that to 10s (because rounding)

Fire stacks are apparently better at gun disable than just breaking it. Imo they should be (if not as much as they are) because you cant stop artemis etc with chem. It wouldn't take much to make burning out and rebuilding better than chemming down in most cases although im hesitant to agree with any buff to fire damage

BlackenedPies:
Changing fire multiplier for guns would also affect engines. Currently the multiplier is .25

Fire stack damage per sec = ( 2 * (# stacks) + 8 ) * (multiplier)

So one fire stack deals 2.5 dps on a gun. Increasing multiplier to .5 would make a difference and sounds balanced to me

Arturo Sanchez:
like i said ideally this change in dmg only effects gun (much like over heat effects only guns).

Richard LeMoon:
OK, so, gun overheats. All ammo still in the clip explodes if not chemmed, damaging the gun. Need to reload once the gun is cooled down.

Koali:

--- Quote from: Richard LeMoon on June 02, 2015, 12:18:44 am ---OK, so, gun overheats. All ammo still in the clip explodes if not chemmed, damaging the gun. Need to reload once the gun is cooled down.

--- End quote ---

This idea has merit.

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