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Overheating weapons, eh?

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Hoja Lateralus:
As a gunner I'd love 'some' way of getting on overheated gun, at least to load heatsink in, if it's managable (say, those 10 stacks). Suggestions:

A) Make a tool* for gunner which would allow (partially) to ignore the effect of overheating. For example some gloves that allow you to mount guns with up to 10-15 (or whatever) stacks of fire on them.

*inb4 "gunners don't have tools, they have ammo!", hear me out at least

B) Make an automatic ability of gunner to endure overheating weapons using stamina. It would work automatically when gunner is on/mounts the overheated gun. Perhaps some UI thingie showing us that gun is overheated would be nice too.

C) Make heatsink protect the gun from the moment of reload start, not from the moment of being fully reloaded. (You can either let people abuse it or just lock the ammo change - if you load heatsink you can't change ammo up untill it reloads properly)

David Dire:
No.

We're in Airships that would need balloons ten times their actual size to actually be able to fly. We can use random bursts of magical power to jump four meters high. We literally repair crap by hitting it really hard with a metal object. By this games logic, the wind would cool the guns down instantly.

Carn:
......Yes please. Wind extinguisher confirmed.

Squidslinger Gilder:
The game was like this after the first flamethrower nerf...it was incredibly stupid and OP because players just sat there laughing with 20 stack fires, killing you. Course before that, any flame would instantly knock out a gun. So Muse swung from two extremes before they eventually brought back the gun disable feature.

Richard LeMoon:
I have been pestering the devs to use stamina to be able to get on a hot gun, and for heatsink to remove fire stacks over time. This would allow for gunners to do something about an overheated gun instead of standing around looking helpless.

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