Info > Feedback and Suggestions
Berfing (Buff but also nerf) The chemspray
Hoja Lateralus:
Guras, I'm also spending most of my time as engineer and my point is that running around and cheming stuff is challenging, sure, but in the long run it's more tiring/annoying than fun. So rather than trying to nerf chem I'm rather trying to make it less running around (and perhaps more thinking/tactics). Also I'm not saying all of changes I suggest should be implemented - I'm giving the options and how we should combine and implement them is up to DevApp testing.
I mean, gunner gets to shoot, which is pretty cool, pilot gets to steer ship which is also cool, and engineer(s)? Run in circles, chem, repair and don't you dare to make mistakes, because, hey, here's some moonshine. For some it may seem more like a chore than fun. And, given that I agree with engineer skill ceiling being not very high, it may be a boring chore.
Is chem unbalanced? Crafek argues that it is, you can see why in his posts. For me.... meh. I mean, it's much more effective than extinguisher, but then again it takes much more skill. Some could say that flamer is unbalanced because it takes one GOOD chem-engineer (chem takes one engineer slot) to counter it (and two engineers with extinguishers can't do much). And it doesn't nullify the flamer, it just prevents from being wrecked (flamer still deals damage). Isn't it like saying chute vent is unbalanced because it counters carronade?
Crafeksterty:
--- Quote from: GurasOguras on May 31, 2015, 06:37:47 pm ---~ An opinion of a true engineer player, not f*cking festive one. Im sorry for the anger.
--- End quote ---
The unbalancement here is how its better than extinguisher, and how it negates fire weapons by so much that youde rather just not bring fire weapons against chemspraying engies.
Theres no point for extinguishers.
Theres no point for Fire weapons.
Its not a huge unbalance like i may sound and claiming it to be, but currently how the gameplay forces these choices are bothering me. I want to bring a flamer because i know i can cause chaos, not because it is a pub game.
If you want more decision making in engie play, this idea will make players want to bring both one extinguisher and a chemspray engie along with allowing enemies to bring fire weapons ranging in more things to consider.
I mean, youve played engineer so much that youve gotten used to it and dont see what it does.
BlackenedPies:
The points are good but I don't agree with the proposals. Extinguishers are somewhat useful now but I think immunity should be 5. The downside of chem is that it slows repairs per second, so bringing fire weapons forces slower repairs. With max chem efficiency repairs per second are reduced by 22%.
A berf for chem is increasing cooldown and immunity to 6 and 30s. In practice this would both increase and decrease repairs per second when used effectively, and add a bit more strategy. In likely scenarios it would increase and decrease repairs by around 7% (compared to current).
I don't think there should be any major changes because it would cause confusion.
BlackenedPies:
--- Quote from: BlackenedPies ---A berf for chem is increasing cooldown and immunity to 6 and 30s. In practice this would both increase and decrease repairs per second when used effectively, and add a bit more strategy. In likely scenarios it would increase and decrease repairs by around 7% (compared to current).
--- End quote ---
In most cases it's a nerf to repairs. The extra 5s of immunity is useful but the +7% repair is at the risk of 3 seconds of fire.
Daft Loon:
I'd have to disagree with increasing the immunity time, it seems to me like there are 2 main parts to chem
1 - repeatedly applying chem early - boring, repetitive but otherwise easy
2 - re-applying chem with other repairs - difficult, fun and skill based in both timing and decision making
Having longer cool downs and immunity time seems like it would make 1 more effective and 2 less effective (can't see reducing them much making sense either since that's what the fire extinguisher is)
Another slightly out there idea
- Make chem spray into something like engine buffs - a mostly passive effect
- Change extinguisher to somewhere between its current self and current chem spray
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version