Main > Gameplay

Realism Battles

<< < (5/6) > >>

Watchmaker:

--- Quote from: HamsterIV on May 27, 2015, 03:10:04 pm ---I doubt muse is adding torque at the engine's location, but rather where it would cause the ship to fly the most intuitively.

--- End quote ---

Heh.  Lots of physical properties are fudged in this game, but this is actually not one of them.

Koali:

--- Quote from: Watchmaker on May 28, 2015, 10:03:06 am ---
--- Quote from: HamsterIV on May 27, 2015, 03:10:04 pm ---I doubt muse is adding torque at the engine's location, but rather where it would cause the ship to fly the most intuitively.

--- End quote ---

Heh.  Lots of physical properties are fudged in this game, but this is actually not one of them.

--- End quote ---

There you have it, from the man himself!

Sarabelle Marlowe:
Balloons would sink at first direct big crosshair hit, don't think engi's would like a needle and thread tool XD
Though I do find it amusing the thought of making some poor fool having to climb the balloon to fix it. Duct tape anyone?

Hmm, I didn't know that about the engines, that's actually pretty cool.

My fear would be the friendly fire. Heh, literal in some cases. Flame squid would be the new munker.

Tar cloud would have to be taken out entirely, though I once discussed the idea of how hilarious it would be if players could set tar clouds on fire to either get rid of the them or cause a flash fire behind them. Ooh, but how that would be used for trolling.


Carn:
If we are talking realism, then the crew would be able to die. In which case the first ship to get a spray of gatling fire is likely to win.

Sarabelle Marlowe:
But look at the bright side, new achievements.

"Kill 5 engineers while they repair" Achievement reward: Blood Red Dye

"Kill 10 gunners while they are shooting" Achievement reward: Bullet Proof Vest

"Kill 3 pilots with head shots." Achievement reward: Combat Helmet

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version