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Some suggestions

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BlackenedPies:
The appropriate loadout for balloon on pyra is wrench buff chem. If you trust your crew and piloting there's no realistic scenario where you wouldn't want a buff engi on balloon. From Roberts description it sounds like the right call to bring buff. From a captain's perspective it can be very risky especially if you don't utilize the buff advantages.

As a young pilot I didn't let anyone bring buff but I was wrong.

Kamoba:

--- Quote from: BlackenedPies on June 01, 2015, 04:19:59 pm ---The appropriate loadout for balloon on pyra is wrench buff chem. If you trust your crew and piloting there's no realistic scenario where you wouldn't want a buff engi on balloon. From Roberts description it sounds like the right call to bring buff. From a captain's perspective it can be very risky especially if you don't utilize the buff advantages.

As a young pilot I didn't let anyone bring buff but I was wrong.

--- End quote ---

Appropriate if the gunner is spanner mallet, it's all situational too...
My overall point, is to try and let Roberts know there are different opinions in the matter (as this thread has proven well) and it should all be taken with a pinch of salt and a dose of friendliness, rather than getting peeved every time an opinion differs 8)

BlackenedPies:
Even with a wrench gunner I'd rather have a buff on balloon in all circumstances. Pyramidion is my most played ship, but for newer pilots it's less risky to have a main kit on balloon.

Pyrate Roberts:
Thanks guys I like reading different ideas and opinions on what to bring and what is best under what circumstances, all very informative. :)

I tend to agree with blackened more, if you have a spanner mallet engie, then a second engie with buff on pyramidion will only optimize everything, the spanner mallet would do main repairs, the buff on the guns gives you a big edge in combat especially if you have a pilot that is not flying into 2 vs 1 all the time etc. But yeah from a captains perspective if they don't know you it can seem like a big risk.

Kamoba:
Oh yes, don't get me wrong, Pies is right, triple engie very often has a major benefit over double engi one gunner, I just happen to fly with a lot of people who very often fight over who will be gunner, having two engineers feels like a god send, and if I'm not on a pyramidion, the balloon becomes a lot more vulnerable to carronades, banshees lumberjacks etc... There are obviously many situations and variables to keep in mind, and very often a spanner mallet buff engineer along side a wrench buff chem engi performs well. Ideal world versus pub matches often makes a difference, playing with friends and randoms can make a difference too. :)

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