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Some suggestions

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Pyrate Roberts:
Thanks, guess I'll get into the workshop now since the ddos keeps dropping my connection none stop. :(

Pyrate Roberts:
Names being taken forever isn't really a good policy.

It really isn't fair that I am spending money on the game, playing every day, and yet the name I want is taken by someone who no longer plays.

I've played many games where names were reserved once taken, and ALL such games had an expiry system on all names, player and guild alike. You must have an expiry system on names. It is ABSOLUTELY absurd to have names taken for 3 years and the guy never even logged in more than once.

Furthermore I really don't see the point to even reserving names. Most games today adopted a system where logins are unique per a person but character names can be anything you want. Much like in real life, if my name is Michael, I can meet someone else with the same first name as me, and yes, even the same last name. It in no way diminishes who I am. You can still charge for names, and even charge extra for wanting a name that is taken in my humble opinion. I'd pay $20 to get the name I want.

Anyway expiry systems if clearly laid out, would not offend anyone and you will find that the majority of players will love such a system. Such an expiry system would have conditions under which names expire. I understand MUSE is obligated to it's customers who play, that players may want to go on hiatus for awhile and be able to come back to what they have. But it's unrealistic to assume everyone will come back and it's unfair to have names reserved for posterity, so as a gaming company one needs to be balanced in the way they deal with old players and new players.

Keep in mind the expiry system ensures that the game is set in the moment, and is not some artifact for the past. People have to play, not have a museum in their steam library they never visit again where they reserved their names. Also keep in mind players can change ips, e-mails, and reserve many different names, and yet only play on one main account often, this again is not fair especially without an expiry system on names.

For players who own guilds with 5+ members:
Has not logged in for 2 years.
Sends reminders by e-mail every 6 months, that if you don't login your name may be taken.

For players in guilds:
Has not logged in for one year.
Sends reminders by e-mail every 6 months, that if you don't login your name may be taken.

For players not in guilds:
Has under 50 hours played in a year or has not logged in 1 year.

For guilds:
Guild has less than 20 members
Guild has not had anyone online for more than 6 months.

Pyrate Roberts:
Dread Pirate Roberts, level 1 in everything, last played 753 days ago, no guild. What a sad joke, no offense, but it's very absurd. That's one of the names I might have had, since Pirate roberts is taken by a level 10 player, who last played a month ago. Perhaps he will come back. But who knows, he might be another 753 days gone player too. His name definitely shouldn't be expired under an expiry policy, but the other guy? 753 days? level 1? no guild? Come on..

Pyrate Roberts:
I noticed the chats have filters for inappropriate words which is great since many kids might be playing. Just there is not much point to filtering every single chat mode since the game has mics and people can get away with saying anything they want in their microphone. Party chat is something private, made by players, we invite who we want and that means we are prepared to listen to whatever that person might say. Party has a mic chat, so why is the text even filtered there? Crew chat doesn't need to be filtered either, but that is actually debatable. Global needs a filter for sure. It may be possible to turn off filter and I just never found the option in which case ignore what I said above.

Other than that I noticed some moderators threatening to mute people who were spamming. I think other than help people, mods should do as little as possible, definitely time should be spent on development rather than policing. The mod was absolutely very nice about muting people and gave them fair warning. But a game itself can be designed to prevent spam and as such mods would not have to be involved. This also prevents people from directing their anger at anyone. IE you muted me, I felt it was unjust, I will cause more problems. If people are auto muted by the game for example such feelings don't exist as readily toward an AI.

I propose that if a person types really fast, every 0.5 milliseconds more than 3 times in a row the game itself can recognize that, and boots them from global chat for five minutes. Alternatively it can mute them for 5 minutes, or kick them from the game for 1 second. Meaning yes they'd have to relaunch the game, but they could get right back in instantly. All these consequences have been done in another game with great success. No spam there, and the game itself recognized spam accurately 100% of the time. So for example I am not sure 0.5 milliseconds is enough, it might be too little, or too much, someone has to play with the values.

DJ Logicalia:
As for the chat filter, you can turn that off in the options.

As for moderators, mods aren't developers, mods are voulenteer members of the community with a track record of helping others. They do their best to keep the streets as clean as possible in a way that an auto mod, in my opinion, really couldn't. I think you may be posing a solution for a problem that doesn't  exist

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