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Hoja Lateralus:
What Kamoba said.
That's why we don't like new players. That's why we especially don't want new players on our ships.
That's why my blocklist is so big.

Captain giving you recommended loadout is a good thing. I don't, because I rarely pilot and I'm a lazy fuck :P

Schwalbe:

--- Quote from: Pyrate Roberts on May 31, 2015, 06:42:23 pm ---Aye thanks guys I'll just accept load outs and let the annoyance pass. But yeah it was a few in a row so I got a bit frustrated there..  :-\

--- End quote ---

You know what's frustrating?

When a new player declines a balanced, reasonable loadout, well aligned with guns aboard, a role meant for said new player, and "style" pilot want to fly.

If you have bloody doubts, then why not asking questions? Most experienced players will answer, and if you are unlucky enough to stumble upon a pissed veteran, you still have a chance of soothing the said veteran by showing that:
a) You communicate
b) You want to learn

Unless he answers with cyrillic.
Then fly, fly fool.


Edit: On the other hand, recently new players grew a new, strange habit of leaving my ship soon after declining the loadout I gave them. Uff. Thank God, one problem less.

Let's clear things up; I AM an asshole, but I try to show that only to those who try to be disobedient, thus giving me difficult time.

Kamoba:
I had a new player leave my ship yesterday... Turns out from his friend who stayed on my ship he'd been given a warning because someone reported him and was trying to hide from Muse, Mods and CAs... I was tempted to tell one of the online mods, but I figured I'd let him live life in petrified fear of being "found" until his friends explain, blue names don't need to be in the same.lobby to find him.

That's a little of topic though...

Hoja Lateralus:
Veterans sad everyday reality

Pyrate Roberts:
Report can just be abused though, 90% of cases there would be no evidence of anything, MUSE would be irresponsible to take action based on reports alone, they'd probably have to watch someone for a bit to determine if their behavior is against the TOS. Chances are it is if you have like 10 reports against you. But you know sometimes people should be given the benefit of the doubt, and if you have 1 or 2 reports against you it might also mean the people who reported you where the bad apples and you were trying to get away.

My friend had like a bunch of reports against him for yelling ALLAHU ACKBAR in his mic once or twice pre game, and he wasn't being racist, or rude, and he doesn't sound 12 on mic. He literally was just having fun. No one even said hey shut up. But he thinks that is what he got reported a bunch of times for because there is literally nothing else. But I suppose people could have just blocked him rather than reported.

Anyway thanks everyone for input on load outs, it's something more to consider.

I think though if one is an engineer, I find a team will already have an engineer with a mallet and spanner, and the captain wants me to use those too because he dislikes the dynabuff and thinks it's useless. I am really good at buffing. I actually have time to buff and prebuff everything before we enter battle. On a pyramidion, I can prebuff the gatling, and mortar, and when we are in range, I can finish the buff on the gatling just as he starts to fire, and run over to the mortar just in time for it to get into range, and buff the mortar, then fire 3 shots to help the gatling, and then unload with the mortar once the gatling gets through the hull and make instant kills. Buffing didn't waste time, it didn't prevent me from getting kills, it didn't stop me from also putting out fires on the balloon in the middle of all of that. Not to mention since I buffed and pre buffed everything before we entered battle our balloon was buffed, our engines were still buffed, and our hull was buffed. But the captain is sending me load outs to switch and getting mad if I don't play engineer the way he wants despite the fact we already have a mallet/spanner engie. sigh And I think the timing is a bit off for one gunner to run between the two guns on a pyramidion, I've seen gatlin redline a ship, and then the ship repairs it fast enough to make 1 gunner on the two guns not work 100% of the time.

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