Info > Feedback and Suggestions
Some suggestions
sparklerfish:
Goldfish is a huge snorefest if you're not the gunner. If I have noobs I take a spire - it's not as easy to crew on as a fish, but it's the most fun to crew on as everyone is shooting most of the time. Junker is also a good bet. Basically anything other than a fish. :P
Kamoba:
You guys and girls need to bi-fecta more to make your fish less boring.
Heavy carronade with a mine launcher, or flamer. ;)
Lumberfish... Now that's a bore-fest!
Sarabelle Marlowe:
Well, I still have to stand by my support of giving priority to gunner on guns.
I gave an anecdotal story to emphasis the want of the mechanic. I'm very well aware there are trolls, and ways to avoid them, but should I not play if I don't see clan? I alone have recruited about a dozen people, and have an active clan on top of that, but with my work schedule, I tend to have hours that people are simply not on. And having this mechanic would be beneficial when we are down a few crew. Should the the pilot be forced to change an entire ship and load out for it because there is one player he doesn't know well? Not very fair towards the rest of the crew and team.
More then that, what is the harm? If you run a a ship with willing and teamwork oriented crew, then yes, the mechanic isn't needed. But it does no harm at that point. Where as in situations as I've said before, it would have been very much wanted. There have been threads arguing about how gunner isn't useful, do they need a buff, ect ect with good points on both sides. The only consistent thing brought up is the certain guns work best with multiple ammo types. So in the situations where having an uncooperative team mate, the gunner should be allowed to have priority in their given class. It's something in an ideal situation is forgotten, but in those rare occurrences very useful.
As far as trolls go, well, that's just something anyone that plays online has to deal with. Beyond that, I like the idea of giving gun priority to gunner, and see very little reason for it not to be. In my opinion, the benefits outweigh the negatives. I'm aware that we can't do much with a uncooperative player, but this mechanic can at least knock one more item off the list of annoyances.
BlackenedPies:
--- Quote ---Should the the pilot be forced to change an entire ship and load out for it because there is one player he doesn't know well?
--- End quote ---
Or let them shoot the gun. It's rude to give a new crew member repair duty. If it's necessary for whatever reason then tell them you'll give them a gun next match. If you're rude to crew then expect similar in return.
I love playing with new players and this is not a real issue. There's little harm in gunner priority but it's unnecessary.
sparklerfish:
Powder monkeys already think they own every gun on the ship. Gunner priority would help prevent a troll engi from taking a gun that isn't theirs, but does nothing to help a troll gunner taking a gun that isn't theirs - in fact it makes it worse because they can literally kick the engi off a gun they're already using.
As for having to change your ship/loadout for trolls... don't you have to do the exact same when someone won't accept your recommended loadout? You can't force players to do what you want them to - you either have to deal, or report/block/leave.
If someone wants to shoot, and the main gun is spoken for already, explain, suggest they gun on a different ship, give them a gun (as Blackened said), or just LEAVE.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version