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Masteries system, ship balance, improve the game...

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Carn:
Sorry dude, but you must not have flown against pilots who know how to use them. I have, and believe me, they are a massive pain in the right hands. Galleons are hard for noob pilots because they have trouble figuring out how to get the guns in arc. And squids, I've beaten plenty of players flying my squid. They are not easy, but very rewarding.

Arturo Sanchez:

--- Quote from: Carn on May 19, 2015, 11:12:05 am ---Sorry dude, but you must not have flown against pilots who know how to use them. I have, and believe me, they are a massive pain in the right hands. Galleons are hard for noob pilots because they have trouble figuring out how to get the guns in arc. And squids, I've beaten plenty of players flying my squid. They are not easy, but very rewarding.

--- End quote ---

hence they AREN'T and SHOULDN'T be available to novices.

Carn:
Lets not get into a debate on this here. With GOIO, you get everything from the start. The only thing separating noobs and vets, is skill and experience. You don't have to unlock anything, ships, ammo, or tools. I'd prefer that it stays that way.

SapphireSage:
Although it might seem like you're not really progressing at all due to the lack of a talent tree or some similar type thing. In reality, the improvements in the game comes from player skill and experience rather then the level in the game. I personally prefer this system as this means a novice is technically on equal terms with a higher level player, and the only real difference between the two is expected performance on a ship. Currently, I am able to command anybody on my ship or give other people advice so that they may perform on par with someone of more experience. It might also be said that since skills are based on performance that a few things come from this such as a more experienced gunner inherently causing more damage since more of their shots are able to hit their mark or hitting key components at the right time, and how a more alert engineer can keep a ship better afloat by being able to predict what they need to do based on the battle.

It also seems that there are some people that think very highly of themselves and prefer to only hang out with other people that are also high level and refuse to play with newer players. If there were a system in place where people could receive passive bonuses on level up then this would only encourage them to continue "newb bashing" as now the higher level players not only have greater experience with the game, but also mechanically better abilities as well.

The final point I have is that because the game is so player skill focused it kinda relates itself to having a special type of mastery focused on the players themselves. In this small community its not very uncommon for people to gain a reputation for what they're good at. For example, I know from prior experience fighting against Sparklerfish that if the enemy ship is in a clutch situation with mine launchers, then I can expect those mines to hit reliably and cause damage if I don't find a way to disable that. Or how Gilder and Fynx specialize in ships that favor maneuverability while people like Crafeksterty and Dementio (Daniel) are Wizards with the Fancy firepower focused ships. Even engineers can be better in certain roles than others, for instance Allison or Bones are much more focused on repairs and better at keeping components maintained while someone like myself or Frogger, from my experience, would focus more on firepower making it more difficult to pin the engis on repair rather than fighting back.

In short, A lack of a passive talent tree allows people relatively new to the game to play on an equal level as someone more experienced. When combined with a player focused skill system it allows the players to develop their own sort of masteries in parts of the game without having it stated that its due to bonus percentages rather than their personal skill.

Carn:
I completely with SapphireSage, player skill above unlocking buffs. There's enough pub-stomps as it is. What I like about this game community is that most vets, are willing to teach noobs, so long as they listen. SapphireSage showed me some stuff for instance, he's quite good at helping new players.

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