Info > Feedback and Suggestions
Masteries system, ship balance, improve the game...
Caprontos:
I think you have plenty of posts against your ideas and why its not likely to happen..
First, They are working on PVE content atm.. Which will be a DLC for this game, but PVE instead of PVP.. So Right now all new maps, ships, and guns and most of there work time(for the most part) are being put in to that.. Once co-op is out, they will bring things from co-op back to skirmish.. (the things that can be brought over)..
Second.. your idea isn't all bad. Co-op can have more things like this, It probably won't have class levels.. but you will unlock possibly tools ammo and definitely ships through progression in a specific faction.
Also I'd maybe be for them expanding stamina... and making it work like tool slots (So you select what you want)... Which would cause vets to yell at new players for using the wrong things... I mean add some more "Customization" to how your character plays.. Which depending on what they did.. could work possibly.
Just adding more tools, and ammo that are very useful could expand how customizable your character is, in how you play..
Basically there are probably ways they can add more customization/depth to the game - with out adding "Your level 8 now you can use a buff hammer!".. type of thing.. But we won't get much of that until co-op is done.
Fynx:
Hey, I rather like the idea of squids and galleons available to pilots lvl > 15...
But it would be more of a nuisance than actual help to disable certain resources. Especially for people who specialised in other classes and basically know what's going on. Lumberjack. H. Flak. Mines. Lochnagar. Harpoon. Incendiary. Range-finder.
Masteries are not needed - skill level advantage is enough for experienced players to crush new players. And then think about how difficult it is even for experienced players to get into competitive action...
Ceresbane: 'This game can be mastered in a week'? I agree it's not particularly difficult to reach a very decent engineer skill level and decent knowledge concerning game mechanics, but... is that enough to master this game?
Few types of ammo, several ships, several guns... you can learn it in a week, if you have someone to learn it from. Is it enough to play against experienced opponents?
Good luck have fun. You know that. And you're not even a competitive player.
About specialisations...
tl;dr dreams
Just think about badges / titles for being good at something. Not necessarily competitive games.
Subforum with many many topics!
Crazy lumberjack shooting, being known for keeping multiple opponents on the ground...
Making the world explode with mines, including two enemy ships and one ally as a bonus. In 5 secs period.
For example, ship specialisations
Elite Junker Commander -> Sammy, Frogger
Master Wizard -> Crafeksterty
Fancy Commander -> Dementio Daniel
Acclaimed by community, appointed by mods, admired by new players!
Based on both in-game and forum discussions. And not unique. Because what's the point if you can't be better than they are?
Hilary Briss:
--- Quote from: Fynx on May 20, 2015, 09:54:44 am ---
Making the world explode with mines, including two enemy ships and one ally as a bonus. In 5 secs period.
--- End quote ---
When Phobos has done the above. The Whoops and Cheers on a Dagz Ship can be heard from; Canyon Ambush to Anglean way. Even if we hit one we still Praise the Phobos!
David Dire:
--- Quote from: mixzone on May 19, 2015, 10:25:27 am ---
Some ships in the game totally useless like Galleon or Squid,
--- End quote ---
Finding newbs 101
Squidslinger Gilder:
Heh he he he...he said squids are useless. Meet me in game sometime, I'll make you eat those words :D
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