Info > Feedback and Suggestions

Map idea-Gabriel's Legacy

<< < (2/7) > >>

Indreams:
Yeah, the player base is small as it is. Map-pack is going to stratify the players and end up making things worse for everybody.

Koali:
OK, OK, NEVER MIND

it was just an idea

David Dire:
The Icarus is a more realistic Airship, implying Hydrogen. A bunch of ceiling lights hanging out in a crowded room full of Hydrogen is not a good idea.

Not to mention the fact the Icarus crashed, and all the other ships in Guns of Icarus were pirates, who'd never work together to make a giant hanger which requires tons of hardwork to navigate, which also would take hours.

And clamsp + balloons = ripping. Airships aren't super precise, they'd have to move in very, very slowly, and from one exact location.


A giant crowded hanger doesn't seem so good now does it?

Saull:
Wasn't it mentioned that all airships in GoI are based off of the theoretical vacuum airship technology?

ShadedExalt:

--- Quote from: David Dire on May 18, 2015, 12:25:53 pm ---The Icarus is a more realistic Airship, implying Hydrogen. A bunch of ceiling lights hanging out in a crowded room full of Hydrogen is not a good idea.

--- End quote ---

--- Quote from: Saull on May 18, 2015, 02:26:06 pm ---Wasn't it mentioned that all airships in GoI are based off of the theoretical vacuum airship technology?

--- End quote ---

I believe this solves that.

--- Quote from: David Dire on May 18, 2015, 12:25:53 pm --- Not to mention the fact the Icarus crashed, and all the other ships in Guns of Icarus were pirates, who'd never work together to make a giant hanger which requires tons of hardwork to navigate, which also would take hours.

--- End quote ---

No, it obviously wasn't pirates, but the people Gabriel saved and helped.


--- Quote from: David Dire on May 18, 2015, 12:25:53 pm ---And clamsp + balloons = ripping. Airships aren't super precise, they'd have to move in very, very slowly, and from one exact location.

--- End quote ---

Can't argue here.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version