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Comments on the new UI

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Ashunera:
I've player a lot of matches recently where I ended up helping people understand some of the features in the latest patch with stamina and the new UI and thought I'd collect some of mine, and others', opinions here.

First of all, Crazy King. This may just be me but I dislike that time remaining on  point is now in M:S format not seconds. A good CK game often requires risk/reward calculations between crews figuring out if they should let the other team take a point or fight it out. In the old system, it was immediately obvious how may points you stood to gain/give by fighting for a point, but the new system might take some conversion and every second counts. Sure, we all know HOW to do it (2:07 = 127) but still, I preferred the seconds count.

I already touched on my Altimeter opinion in another topic so I'll not go into detail there

Now, this next point is one I heard many of the people I talked to say. It seems that many feel the UI is too big. I somewhat agree as it hides the beautiful scenery sometimes but I don't get bugged by it a lot. Many people though, do. I've heard dozens of comments to that effect. Maybe introduce some sort of UI scaling?

Anyway, just some thoughts. Anyone agree/disagree/want to tear my guts out for daring to question muse? Weigh in.

Koali:
I'll say what everyone says: we liked the old UI just fine, thank you.

Hoja Lateralus:

--- Quote from: Koali on May 15, 2015, 09:30:25 am ---I'll say what everyone says: we liked the old UI just fine, thank you.

--- End quote ---

This, pretty much. Although I don't highly dislike the new one. Perhaps that was a step towards newer players.

Crazy King timer - yup, fully agree, seconds were best.

UI scaling - sure, why not, just big(current)/small would do the trick I think

yan:
Just 2 things to note:

1) style: the plain white indicators seem a little alien with the rest of the game UI (1st time after launching, even thought it was some nasty bug with OSD textures in a game, logged off, and noted the update article, read it, and saw that these were actually the new features indicators, funny).

2) contrast:
 * the red team kill-counter sign (in DM mode) looks too similar to a broken baloon alert (a red colored baloon) and sometimes gets confused.
 * compass is now a thin line, so depending on the underlying sky colour, ally/enemy marks (those red-blue-grey circles) may become hard to see/identify.
 * the same with bottom indicators: with the light background -- sometimes hard to read (especially gun reload progress-bar on some clip-types).

Apart from that, after some playtime and getting used -- an awesome update.

ShadedExalt:

--- Quote from: Mr.Disaster on May 15, 2015, 10:41:17 am ---
--- Quote from: Koali on May 15, 2015, 09:30:25 am ---I'll say what everyone says: we liked the old UI just fine, thank you.

--- End quote ---

This, pretty much. Although I don't highly dislike the new one. Perhaps that was a step towards newer players.

Crazy King timer - yup, fully agree, seconds were best.

UI scaling - sure, why not, just big(current)/small would do the trick I think

--- End quote ---

Total agreement, here.  This says all I wanted to say.

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