Info > Feedback and Suggestions
Impact Bumpers
Crafeksterty:
This is how i find it balanced.
I use drogue chute if i want 25% impact resistance, but if i want 50%. I get BOTH. Which in turn also turns off my engines. Allowing for ramming with any ship.
I rammed a pyra head on with moonshine+stamina+drogue+bumpers. Imagine a pyra being split in two by a ramming spire.
MightyKeb:
--- Quote from: Crafeksterty on May 14, 2015, 05:13:21 pm ---This is how i find it balanced.
I use drogue chute if i want 25% impact resistance, but if i want 50%. I get BOTH. Which in turn also turns off my engines. Allowing for ramming with any ship.
I rammed a pyra head on with moonshine+stamina+drogue+bumpers. Imagine a pyra being split in two by a ramming spire.
--- End quote ---
Stop sticking yourself in places ships you don't belong :(
Lieutenant Noir:
--- Quote from: MightyKeb on May 14, 2015, 06:19:19 pm ---
--- Quote from: Crafeksterty on May 14, 2015, 05:13:21 pm ---This is how i find it balanced.
I use drogue chute if i want 25% impact resistance, but if i want 50%. I get BOTH. Which in turn also turns off my engines. Allowing for ramming with any ship.
I rammed a pyra head on with moonshine+stamina+drogue+bumpers. Imagine a pyra being split in two by a ramming spire.
--- End quote ---
Stop sticking yourself in places ships you don't belong :(
--- End quote ---
Glorious Nippon Steel!
Daft Loon:
How about-
Drouge chute - replace thrust penalty with significant longitudinal drag so it actively slows your ship down (also becomes useful as an 'air break'). The reduced bounce away on rams could have odd effects though.
Impact bumpers - replace thrust penalty with kerosene level angular drag
I dont see why these tools affect thrust at all (apart from pure balancing), slowing down or reversing to avoid impact damage is something the pilot can and should do manually.
I was somewhat dissapointed when trying to use both to learn that the -120% thrust was not additive with the thrust bonus from stamina or moonshine, still kinda works though you get back to -60% after 2 seconds when chute finishes.
Squidslinger Gilder:
Honestly what would be more fun is if Bumpers actually caused the ship to bounce when hitting. Like bumpers should. Instead of just reducing damage and turning the vessel into a sponge. Just outright make the ship jump up. In a balloon lock situation it would be awesome to be able to bounce and jump over a ship, buying time to get the balloon back up then tear them apart. It would be hilarious in action tho. I remember times when I used a ground jump with a squid on Canyon. Literally it involves a buffed balloon and chute vent then time it right and the ship will hit the ground and bounce back up. Its literally the rocket jump of GOIO.
Of course all of this based on relative velocity. If you are falling like a rock, you'll bounce higher than if you are just lightly falling. In non falling situations it would be either helpful or deadly. Imagine being bounced into a building in paritan then right back into gat/mort arcs of a foe. The "HA HA!...oh crap!" moment.
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