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Banshee Light Rocket Carousel
Omniraptor:
It's a good all-around weapon, nice arcs, diverse range, easy to hit. And since the (completely uncalled for) pyra hull nerf it can also wreck ships.
Hard numbers (thank you llamatron), a buffed greased banshee can unload in 3.1 seconds, doing 675 hull damage, which (assuming good timing and accuracy) is enough to:
- kill pyra hull.
- kill junker hull with 2 rockets to spare.
- leave mobula at 25 hull health
- leave a galleon half dead.
Also one clip of banshee kills about 1/3 of a balloon just from direct damage, might be useful coupled with a light carronade.
Extirminator:
http://gunsoficarusonline.wikia.com/wiki/Banshee_Light_Rocket_Carousel
We have a wiki :)
SapphireSage:
Personally, I'm a rather big fan of the carousel and there are a few builds where the carousel is a fairly effective tool such as:
Kill/disable squid:
Gat front/ carousel side/ carro rear.
This allows for kill focused front/right and balloon disables with rear.
Brawling type mobula:
You can use either gats below/ carousel top and right wing OR gats on hull below and right wing with balloon mortar and carousel top.
The placement of these weapons means that the gunner will primarily be using the right wing gun while the top carousel can be used by the pilot if the enemy cannot maneuver out of the way while their hull breaks.
Brawling Spire:
Dual gats top with Hwacha/carousel below
Greased carousel firing time syncs nicely with Hwacha reloads allowing the gunner to effectively use both guns below at near full efficiency while the two engis are up top focusing the gatlings. Alternatively you can swap the right gat with the left carousel and have an engi downstairs while pilot uses the carousel though its a bit less efficient.
"Meta" Junker:
Gat mortar right side/ Either triple carousel OR Hades double carousel left side
Triple banshee is easier and can decently take balloons down allowing for somewhat of balloon control at long range with light guns. Alternatively, Hades double carousel can threaten a lot of fires while putting a hammering on balloon and hulls; however, its really difficult to be able to put and keep all 3 in arcs considering there is only a 5 degree overlap.
Side banshees have also been very useful for the gat/carro pyra for quicker kills via the hull engi.
There's also a somewhat silly Pyra by using incendiary gat/ double greased banshee pyra. You would be surprised at how easy it would be to 8 stack an unprepared weapon with that. Of course it's very vulnerable to chem sprayed ships so its better to bring a gunner with incendiary and greased for that occasion.
The main thing to take advantage of is its fast turn rate/ high arcs/ and quick fire rate. The fact that it can do somewhat decent at balloons and start a few fires is more a bonus on top of those advantages.
Dementio:
Banshee seems to work fine as the side gun of a Squid, Pyramidion and Blenderfish. Its arcs and high projectile speed make it superior to other explosive guns in these loadouts, in my opinion.
Indreams:
Hmm,.. Since Flamethrower got nerfed, I think I'll try side banshee on a goldfish. Should cause similar havoc.
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