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Gunner as ammo provider
Daft Loon:
An idea i've seen mentioned a few times and posted here to avoid derailing another thread - giving the gunner a significant role in loading all the guns of the ship with specialised ammo.
My take:
-Special ammo once loaded is only removed by deliberately changing it (not by emptying the gun while not having the ammo type available to reload it)
-Standard ammo is removed except as a place holder for the guns to be initially loaded with.
-All ammo types are made more extreme in thier (side)effects to encourage using multiple ones.
-The select ammo type and leave while it loads mechanic of the recent update is retained.
Do you think giving this role to the gunner could work?
How do you think it could/should work?
The Mann:
--- Quote from: Daft Loon on May 10, 2015, 02:55:56 am ----Special ammo once loaded is only removed by deliberately changing it (not by emptying the gun while not having the ammo type available to reload it)
--- End quote ---
Could you possibly explain this in a simpler context, my mind is still bubbling after a party last night... :-[
Hoja Lateralus:
--- Quote from: The Mann on May 10, 2015, 03:09:14 am ---
--- Quote from: Daft Loon on May 10, 2015, 02:55:56 am ----Special ammo once loaded is only removed by deliberately changing it (not by emptying the gun while not having the ammo type available to reload it)
--- End quote ---
Could you possibly explain this in a simpler context, my mind is still bubbling after a party last night... :-[
--- End quote ---
He meant when you load your gun with ammo X as gunner, it never ends. Now gunner loads 'one' clip and when it ends, ammo goes back to normal.
I think it's great idea for gunner tool/ammo - "Extra clip". You sacrifice one ammo choice but when you load ammo on someone's gun you load two instead of one clips.
Richard LeMoon:
If 'Stamina' was renamed to 'Skill' and you could use it to 'lock' ammo (until changed), ammo would stay loaded and reloaded until someone actively changed it. Tapping 'Skill' at the end of a reload would lock that ammo in. Give it a special locked icon.
--- Quote from: Daft Loon on May 10, 2015, 02:55:56 am ----All ammo types are made more extreme in thier (side)effects to encourage using multiple ones.
--- End quote ---
We were working on this for a while, but it was abandoned for some reason.
The Mann:
--- Quote from: Mr.Disaster on May 10, 2015, 06:17:50 am ---
--- Quote from: The Mann on May 10, 2015, 03:09:14 am ---
--- Quote from: Daft Loon on May 10, 2015, 02:55:56 am ----Special ammo once loaded is only removed by deliberately changing it (not by emptying the gun while not having the ammo type available to reload it)
--- End quote ---
Could you possibly explain this in a simpler context, my mind is still bubbling after a party last night... :-[
--- End quote ---
He meant when you load your gun with ammo X as gunner, it never ends. Now gunner loads 'one' clip and when it ends, ammo goes back to normal.
I think it's great idea for gunner tool/ammo - "Extra clip". You sacrifice one ammo choice but when you load ammo on someone's gun you load two instead of one clips.
--- End quote ---
Ah, That makes sense. I like it!
Thanks Mr.Disaster
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