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Community Gets More Toxic With Every Update

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Lanliss:
Agree with most on here, community is still not quite to the point of "toxic" yet. I will however say that some who were previously just irritable are now outright furious. Nothing wrong with it, they are entitled to their opinions, this is just an observation.

ShadedExalt:

--- Quote from: Riggatto on May 05, 2015, 11:27:02 pm ---
--- Quote from: Richard LeMoon on May 05, 2015, 08:47:28 pm ---Nah. Just a few people are louder and feel more entitled. They should be banned. :)

--- End quote ---
People have the right to be assholes as much as they want. They just shouldn't expect anyone to listen to them

--- End quote ---

Going to have to agree with Riggatto, here.  That said, if said asshole-ishness goes too far...


--- Quote from: Lanliss on May 05, 2015, 11:51:29 pm ---Agree with most on here, community is still not quite to the point of "toxic" yet. I will however say that some who were previously just irritable are now outright furious. Nothing wrong with it, they are entitled to their opinions, this is just an observation.

--- End quote ---

Good point, Lanliss,  Rowho's 'salt' sounds good to me.  The brine gets saltier and saltier, but it's not quite to the unlivable level yet.

Richard LeMoon:
If you extract the salt from brine in the right way, it actually makes pretty good building materials in the form of bricks, blocks, and even wall sections.

I was not kidding on the banning. You have no rights on someone else's forum. I read some studies a few years back on the subject, which found that communities and teams that lance toxic members are far more productive than those that don't, even if those members are productive themselves. This goes beyond game development, and is a general team/community building concept.

The reason I read up on it is because I came from a game dev team that had a small but very toxic element within a good team and community/playerbase about the same size of GOIO. It was subtle, though, more festering than outright hostility. Slowly, it tuned much of the dev team away from the community and more of the community away from the devs, and fractured the team itself. I was interested in what could have prevented it.

I was one of the three top associate writers there (under the lead lore and content director), in charge of the most secret histories (the ones that players wanted the most but would never get in full). The fractures came due to some of the artists, writers, and coders siding with one part of the community and trying to work with them. Another part of the team basically had enough of the small toxic element (the loudest voices, not the most) and said "Screw them. They don't know what they want. We do." This, of course, created a rift between team members (some of which were part of the toxic element). People would often just work on their own little projects to help whichever faction they sided with. Development slowed to a crawl. In the end, I left on poor terms with the project creator and some of the people that got fed up. Most of the writers and artists left over the next year or two, taking much of the unsubmitted work with them. A great deal had to be restarted, I am told. The experience was so traumatic that I haven't really written anything since, and reflexively shy away from the lore of any game I play. Sad, really, since my primary skill is lore weaving.

Anyways, toxic people = bad. Get rid of them. There have been a few lately that would already be gone if it were up to me. They are unneeded, and have squandered the voice they had.

Lanliss:
While these people that you consider toxic may be pretty bad, I would say it is a good thing. They may be horrible at human interaction, and often blow their point way out of proportion, but they prevent the community from stagnation. If everyone just agrees with each other it would get old fast, and become a community where everyone eventually thinks it is impossible for any of them to have a bad idea. So while these people could tone it down a bit, I do not want them removed from the community entirely. Removing someone for hate speech is one thing, but voicing their opinion, however loudly they choose to do it, should be their right.

Skrimskraw:

--- Quote from: Lanliss on May 06, 2015, 08:29:42 am ---While these people that you consider toxic may be pretty bad, I would say it is a good thing. They may be horrible at human interaction, and often blow their point way out of proportion, but they prevent the community from stagnation. If everyone just agrees with each other it would get old fast, and become a community where everyone eventually thinks it is impossible for any of them to have a bad idea. So while these people could tone it down a bit, I do not want them removed from the community entirely. Removing someone for hate speech is one thing, but voicing their opinion, however loudly they choose to do it, should be their right.

--- End quote ---

or they manage to become the reason why some players leave.

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