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Adventure mode wish list
MasX:
eve is a great game but boring as hell if icarus can borrow
From eve it would be an amazing game. Down fall of eve is its long ass
Skill training but it's player cooperation is top notch. Buying ship
Is,prolly gonna be in adventure mode if it wasn't everyone
Would have top notch ships and player economy wouldn't matter
Typhi:
We will see what the future brings, so many decisions to make ;) Everything is okay as long as its valanced and you don't have to okay a certain amount of time to grind your ammo. Ship buying would be nice, but I hope it will remain mostly cosmetic.
Helmic:
EVE works because that's what EVE's always been. You can't just apply its mechanics to another game and community and expect them to work. Hell, its mechanics rarely work for itself, it's in a constant war with its own community. Besides, GoI isn't balanced against an economy, how much time you spent grinding to get a ship isn't considered in combat balancing. It'd suck if it did.
MasX:
--- Quote from: Helmic on April 10, 2013, 07:53:38 pm ---EVE works because that's what EVE's always been. You can't just apply its mechanics to another game and community and expect them to work. Hell, its mechanics rarely work for itself, it's in a constant war with its own community. Besides, GoI isn't balanced against an economy, how much time you spent grinding to get a ship isn't considered in combat balancing. It'd suck if it did.
--- End quote ---
Well how do you see adventure mode turning out
Pickle:
--- Quote from: Typhi on April 10, 2013, 06:50:31 pm ---I hope ammo will stay infinite, it will cause imbalance and other sorts of stupid stuff. If you like buying ammo, I suggest playing Entropia Universe ;)
--- End quote ---
Shock horror, game makes players think ahead and plan tactics and strategy!
More "stupid stuff" please..
* Weight penalties for weapons choices, ammunition load, fuel and cargo (you can tank or you can heavy haul, but you can't do both - balanced by heavy cargoes being less value-dense and less desirable and/or easy to pirate and/or less difficult to lose money on trading)
* Finite fuel (will require a passive sailing mode that will nudge a player slowly towards a town, or a low fuel state engine power that chugs along slowly)
* Finite ammunition (although a sop to the kiddies would be to allow infinite low calibre ammunition in the tradition of Tomb Raider pistol rounds)
* Actively balanced economy using AI trader agents that props up weaker players to prevent them drowning in the game but rewards strategic play (the AI fiddles the economy to make it difficult for players to lose money unless they're really taking a gamble on expensive commodities or a large trading position, include random treasure commodities in the style of pepper/spices in Patrician that reward happening to be in the right place)
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