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Adventure mode wish list
Archriel:
--- Quote from: Jilliekun on May 05, 2013, 11:40:31 am ---
*The option to change body types (let there be chubbys!)
--- End quote ---
And let the men have actual waistlines! Not rectangle tube bodies!
Archriel:
Okay so last post on this board (sorry for triple post I’ve just been going through the topic and replying as and when.)
PLEASE no Clans, let people that want to play together play together, with trust and the friends/group chat set-up for coordination! Clans alienate new players and doesn't feel very sky pirate or steampunky... just more standard MMO bs...
Just have a crew and become a recognisable unit; players, ships and crews are making waves RIGHT NOW as the game is simply by being good, not by affiliation with Gaming clans.
I could accept "Empires/Factions" for those wanting to colonise/take a support a country(Team/Side) role (Including being a part of their military/guard), and then have a load of people not in such teams be Merchants/Explorers/Pirates n' the like. But truly I think people should be encouraged just to get to know each other and sound off not to fire on each other if traveling in peace or something, make secret passwords so as not to get trolled! Sometimes the Passes get leaked and you have to fight to get things back in order n' find the leak etc. These last few ideas take NO in-game implementation and allow the COMMUNITY to set the standards instead of relying on game mechanics!
(Something I feel should be encourage in many areas, AND as an indie company seems to be Muses strong point!)
WPGAMING:
--- Quote from: MasX on April 10, 2013, 05:08:55 pm ---Player ran economy
A place where you can Dock your ship and walk around
Player own businesses
In ship mini games like poker blackjack
Gambling
Fuel and ammo that isn't infinite
Ship to ship communication never knows friendly
Newspaper telling events of the icarus world possibly player ran
Events like duels or races
Doesn't hurt to dream right
--- End quote ---
I agree with all these point, but problems could occur with a economy other MMO's such as Runescape have been ruined by bots and gold farmers. Another thing on my wishlist is merchanting ships aswell as battle ships so you could become a merchant or a fighter :D
Mr. Mask:
Personally, i hope they go all out roguelike. I like a game that doesnt hold your hands, yet has a simple baseline, that still allows you to go in depth.
If you leave things like plotting a route across the land to the player, without any handholding, leaving them to read landmarks on a map, scrounging through the rainblasted fog, frantically keeping an eye out for that well known rocky peak. That would put alot of value on veteran and bright minded players.
Also im all for finite ammo and fuel, as long as the mechanics sorrounding it arent tedious, I do not want to memorize spreadsheets in my spare time. The game still needs to be fundamentally fun i think.
Im also hoping that the player is given free hands in a dangerous world, meaning you can raid and pillage anyone, provided they can do the same to you. So a merchant wont leave port without an escort, wich they will have to pay for their trouble.
And perhaps most importantly, Keep levels irrelevant to gameplay. You can have a fancy title, and that might theoretically seperate the men from the boys, but a new player has to have the potential to be exactly as dangerous and a rugged veteran.
N-Sunderland:
--- Quote from: Mr. Mask on May 13, 2013, 09:01:07 pm ---Personally, i hope they go all out roguelike. I like a game that doesnt hold your hands, yet has a simple baseline, that still allows you to go in depth.
If you leave things like plotting a route across the land to the player, without any handholding, leaving them to read landmarks on a map, scrounging through the rainblasted fog, frantically keeping an eye out for that well known rocky peak. That would put alot of value on veteran and bright minded players.
Also im all for finite ammo and fuel, as long as the mechanics sorrounding it arent tedious, I do not want to memorize spreadsheets in my spare time. The game still needs to be fundamentally fun i think.
Im also hoping that the player is given free hands in a dangerous world, meaning you can raid and pillage anyone, provided they can do the same to you. So a merchant wont leave port without an escort, wich they will have to pay for their trouble.
And perhaps most importantly, Keep levels irrelevant to gameplay. You can have a fancy title, and that might theoretically seperate the men from the boys, but a new player has to have the potential to be exactly as dangerous and a rugged veteran.
--- End quote ---
Agreed on everything
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