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Engineer Stamina (.... meh)
Richard LeMoon:
Engineer stamina thread
Pilot stamina thread
Gunner stamina thread
Now that stamina is out of devapp and in full test mode, we can discuss likes/dislikes and suggestions more broadly.
Stamina for Engineers seems like something everyone should have off a gun or helm. It is just not a class specific skill, and has little to do with an engie's actual job. Pilot and gunner stamina have more (if little in gunner's case) potential for getting you out of a tough situation. Engineers... running fast from one thing to the next really does not help a lot when you are just running from part to part to look at cooldown timers, or using most of your time to rebuild something.
The greatest use I have found for engie stamina is for my top deck Hades Funhouse gunner, so they can run back and forth between wing guns faster.
So, now that stamina has seen real combat over many matches, what are your thoughts on engineer stamina? What could be improved? What is not balanced? What additions/removals would you make?
Arturo Sanchez:
Never needed it.
Not even during rebuilds. When stamina is supposed to speed it up.
As for the sprint/jump? Never needed that either, as I know all the parkour tricks without them and can get to parts ridiculously fast anyway. A speed boost is pointless.
The Sky Wolf:
Captain stamina can be used to help accelerate ship movement and turning without burning engines to help spare the engineers a trip to the engines so they can stay on the hull and balloon.
Gunner stamina can be used to turn the turret further to start dealing damage sooner, and reload faster to increase damage rate by helping you maintain consistent damage.
Engineer stamina can help you reach a component faster in a desperate situation to save perma hull and restore engines quicker to evade desperate situations
Crafeksterty:
They need to fix the magnetic movement as for now.
But ive found it very usefull in some ships.
The goldfish i find very usefull on. Going up the spiral on the spire. The mobula in getting to hull from baloon. Getting to side engines from guns as buff engineer on galleon and back again. From baloon to hull on junker. Nothing much at all on a squid or pyra.
Dementio:
Engineer stamina proved to be creating a severe disadvantages to my usual main engineer: He started out on the top gun, of the hull wing, and wanted to jump down to repair the armor. In order to be quick about this, he used Stamina, overshot, fell of the ship and the ship died.
It is very situational and I would like it to be changed to: Teleport to component. Science fiction pure, but is probably more interesting than just running faster and jumping 50px higher.
I would like stamina jumping engineer to be able to jump high enough to get on the top deck of the Mobula from the bottom at least.
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