Info > Feedback and Suggestions
Pilot Stamina (Pilot OP, plz nerf)
BlackenedPies:
I've found the best use of pilot stamina is for accelerating to a different vector and it's great for vertical movement. It's especially useful against balloon locking in combo with hydro (although h carro was nerfed too much). I think the vertical bonus needs to be decreased, thrust bonus is ok.
I'm under the opinion that movement, voice, number, and throttle keys need to be accessible simultaneously with no overlap. Literally every accessible key was taken so my stamina is middle mouse.
Daft Loon:
Ive found so far that even without a unique pilot recharge ability and paying little attention to conserving it stamina is almost allways full enough when i need it (mostly repositioning a brawling mobula & oppertunistic ramming from light carronade type distance with kerosene + stamina).
Anyone see any use for it outside medium-short range? I havent seen much stabilising benefit from the drag increase as far as sniping goes.
I wonder how much difference it can make to the 'jump' you can get from a buffed balloon + hydro on a mobula and if there is any use for that.
Squidslinger Gilder:
I Shoryuken'd a Junker with a Squid and insta killed it (well it's armor was low or close to down), but the fact I was able to do something that hasn't been possible since 1.1 says a lot. Fun factor is back...now if Muse would only fix the Pyra, the original Shoryuken master so it doesn't fold up like a pack of used tissues before it ever gets close to another ship. Honestly I think next time I see a Pyra I'm gonna Shoryuken it to death to prove a point of how weak it is. In the past even attempting such a move with a Squid would be insta death. Now...lose balloon for sure but theres no fear of more than that with how squishy it is.
I stamina for everything. But often times it is used with tools. I tried going back to classic build with tar but stamina just doesn't provide enough speed to make it viable. If the Squid was bumped up in speed to stamina level speed before stamina, then I could shift from kero and use tar more. But the accel is just so slow on the squid that evasion with only stamina wasn't enough, still need kero.
I've been able to see Galleon pilots using stamina. It is very clear to me but not as pronounced as other ships. Even more when you spectate a match. Heck you know when someone uses stamina instantly when spectating. The Fish is very quick with it. No doubt. That isn't a bad thing. But it's a bit too tanky now. In terms of ships I generally avoid fighting, Junker = #1, Goldfish is now #2, Other Squids would be #3 because lets face it, they rebuild so quick that its often more viable to balloon ram at full speed with gat blazing than it is to mortar kill. You either severely cripple them in the ram or you are chasing them all over till you get a gat kill. Junkers still take forever to cut through armor and the Fish are so mobile that with the fast rebuild and beefy hull, its hard to land enough shots. Pyras, Mobulas...just a laugh. Spires, pose some threat but can't usually catch me so I can deal with them to a degree. Galleons...a laugh but a long to kill laugh.
HamsterIV:
I have been using stamina in place of hydrogen and chute vent to augment vertical mobility. It doesn't feel like it does much for lateral mobility with the drag increase. It is nice to have a way to augment ship performance that does not damage components.
Omniraptor:
at long range it is still useful to juke hwacha volleys or heavy flak shots.
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