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Gunner Stamina (Gunner more valid now?)
BlackenedPies:
I think gunner stamina should affect damaged guns like making them act as if they are full health and I don't think current gunner stamina has really changed anything.
From my testing it appears that using full stamina on hwatcha reload reduces it by less than 2 seconds (even with good disables this can only be done every other reload if that). The reload reduction is nowhere near enough to compete with spanner mallet buff. Gunners are better now but not viable because there's still no way to compete with the large dps and repair bonus of a spanner mallet buff.
My hwatcha testing: timed reloading and stopped as soon as it could fire (around 12.5s). Fully disabling two test dummies fills up stamina to about 80%. It can't be argued that this is comparable to spanner mallet buff. I'd say the best bonus for stamina is the arcs because reload is inconsequential compared to +20%.
Hoja Lateralus:
Faster reload is nice, becuase gunner is usually on a most important gun (gatling on metamidion, heavy gun on fish and spire etc.), it's certainly step in good direction.
Arcs are really meh. I thought about giving gunner also faster running ability from stamina so he's more useful in reloading many guns at once so gungie has better ammo. Except I wouldn't make it as powerful as engineer's, I'd give him sth like 50% (engineer has 85%).
Nullification of gun state (damage, overheating) also seems like a good idea.
--- Quote from: FredTheFifth on May 03, 2015, 01:36:04 pm ---The gunner stamina gives some strange results, for example on a hwachafish you can basically only use burst now since hwacha jitter is less so you can fire burst from a longer distance and still be accurate, however having a gunner on a hwacha is really good because it reloads much faster (% increase) and the stamina refills fast, so you may be in a scenario where you want a gunner on a hwacha only using one ammo type.
--- End quote ---
About the first part of this sentence: this is not because of stamina, this is because of heavy clip and hwacha changes. Yes, full stamina reload on hwacha is quite powerful.
Crafeksterty:
I wish to emphasize that the new reload mechanic made gunners more usefull than the stamina.
You can safely assure that a gun will have X ammo because a gunner in a different part of the ship can simply attach that ammo on a gun he wont be using.
An engineer will use a completely different ammo for when THAT time comes, making engineers have 2 ammos to choose from whenever there is a gunner on a ship.
Lets say on my spire, i have a mine launcher. My engineers reserve greased for their guns. While the gunner has lesmok he can put on the mine launcher.
I have lochnagar for the most opportune time, so he instals lesmok in it. I change it to default for a shorter range mine, and then lochnagar for an even shorter one.
Resulting in having used 3 different ammos as pilot because a gunner had 1 second of free time to instal an ammo that which he had a free space to add with.
Richard LeMoon:
Yes, the sticky reload shifts the role of the gunner a little more towards munitions expert.
Carn:
I'm all for not having to babysit the reload, now I can actually fix a gun with a faster reload and still keep my ammo.
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