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Underdog System

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Arturo Sanchez:

--- Quote from: Richard LeMoon on May 05, 2015, 12:15:07 am ---The biggest issue with underdog is it is outlining a problem but not offering a solution.

"Your match is unbalanced. We figure you will lose."

"Ok... so how can we fix that? Do we get a buff?"

"....."

"Well then, not staying in this lobby. Bye."

--- End quote ---

Apparently underdogs that lose don't have that loss count towards their stats.

How that translates though is confusing to me. As your stats only count wins. Hence if you lose. Its not a win that adds to the tally.

Knowing your lose rate is simply total matches-matches won=losses.

So... what does underdog actually do to lower  the loss quota? Does it not count an underdog loss as a match to add to the match count?




should ships and their builds count though? Unless the system looks into the popularity of some builds and the success of each and every variation. It all falls into subjectivity. And the feat for a system to quickly check THE FULL HISTORY OF A SPECIFIC BUILD OUT OF A BAZZILION VARIATIONS.

Seems like some serious busy work. Hence I kinda understand why its not counted. Besides vets know to use meta or mock builds as they see fit.

The build for the most part doesnt matter is the crew and competence of the pilots ability to be strategic.

I mean I've won with a double flare quick before. And flares arent exactly meta.

BlackenedPies:
When I first heard of underdog from the blog post http://gunsoficarus.com/blog/chewing-on-some-stats/#more-7147
I thought it was a great idea if it was a hidden system. Tell them they're underdog and give them the badge after the match not before.

Richard LeMoon:
Max, stop being wrong all the time.

Not sure why you quoted me, then wrote nothing that actually addressed the quote.

I said it was missing data throwing the rating. I did not even say it should If you knew anything about Glicko, which my non-quoted post addressed, you would know how it treats unrated players and quickly incorporates them with the rating after just a few matches. No previous tracking needed. It just starts looking at a certain ship/build as if it were a player, and starts calculating. Popular builds that do well get ranked high very fast. Others can be forgotten if they are used little and unsuccessfully (basically treated as unranked every time).

By the way, Mobula and Junker have 248,832 possible builds. Pyra has 20,736. Squid has 1,728. Goldfish has 720. Spire has 8640. Galleon has 90,000 (I think).

That is a total of 619,488 build possibilities. That is not a very large chunk of data to today's servers. Very possible to track every single one as if it were a player.

Finally, I very much doubt if you took flares against an equally skilled team and won. And of course the crew matters. That is what the other FOUR MMRs are for. Take a silly, low MMR ship, with a good crew, and it will still give the other team 'underdog' if they are low enough MMR.

Mattilald Anguisad:
As man weapon not, but you are taking a flaregun on one of the utility slots, because knowing where enemies are is crucial no matter what range you choose.

They haven't divulged the exact specifics (to my knowledge) what they are using in calculating team MMR (as opposed to player MMR).

As of visiblitiy of the Underdog status before the game start, I share my concern on the effect on the underdog team (especially, after hiding levels, so lover levels didn't feel intimidated).

Arturo Sanchez:
the apparent "solution" was the loss as underdog doesn't count towards your stats. You didn't notice that concept being in the same wave length as your rant about no solution given by the system that is underdog?

kinda weak solution but whatever. I'm just after the prizes.


also the heck are those crown thing on the first 2 underdog win achieves? Thought they were badges but apparently not.

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