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The new harpoon

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The Mann:
Even if it was bugged, I feel that it is a brilliant idea to enable crew to literally pull in ships at their command rather than automatically. I feel it adds to the roleplay:

"Reel them in Boys 'n' Girls! These merchants are just what we need to pay of the cost of all the moonshine we are using in this Pyramidion!"

The Mann:

--- Quote from: The Mann on May 04, 2015, 10:44:08 am ---I dont know how the harpoon is bugged when i feel like im controlling it properly.

--- End quote ---
Even if it was bugged, I feel that it is a brilliant idea to enable crew to literally pull in ships at their command rather than automatically. I feel it adds to the roleplay:

"Reel them in Boys 'n' Girls! These merchants are just what we need to pay of the cost of all the moonshine we are using in this Pyramidion!"

Dementio:
The times where I use the harpoon is when I pretty much have to exploit its automatic reeling in.

Regardless, the 5 second duration is far too slow and reload time is far too much for that little bit of reeling in.

Crafeksterty:
You dont reel in, you pull with your own ship now. The "reeling" is simply to minimize the rope length of which you can pull the enemy ship at.
Like i mentioned how we had time to pull twice on a spire.

However, i do still say its more for the utility case like a flare.

Richard LeMoon:
Zoom was replaced with reel. It was broken when it came out, but seems to have been fixed after I reported the 'missing' zoom, but no added function.

The rope time seems too short now, though.

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