Info > Release Notes
Release 1.4.1 Notes
Dev Bubbles:
@Dutch, I didn't think I wasn't seriously answering everyone's questions or concerns here. And I don't know why there's an impression that we didn't answer people's feedback, especially on email. I felt like the track record has been good. But yeah, I'll watch my tone, not a problem. Thanks for letting me know.
Byron Cavendish:
Can you guys at least add an option to toggle off this butt ugly ui? Unless you plan on changing it I cannot play the game, it pains me to see a perfectly good ui taken and turned into a physically painful ui that looks like it was made by a graphic design enthusiast in high school. Seriously, whoever designed that ui should be embarrassed.
Omniraptor:
This is a pretty great patch, thank you muse for posting the reasoning behind changes and for responding in the thread, most of the changes are amaazing, especially matchmaking QOL changes are very welcome. However I have a few concerns, sorry if I sound negative but the changes I don't mention are great.
- Underdog status will scare new players even more. I support the idea of extra perks for playing against more experienced people, but please don't make it seem like they're going to lose. This is almost as bad as showing MMR scores, and doesn't follow the logic that went into hiding them. Basically underdog status should only be displayed if you win, because as a noob I would much rather be pleasantly surprised after a victory, than told that I am likely to fail.
- gunner (and general) ui change: no! http://i.imgur.com/zvPbTVf.png at least not without an extensive rework
- Engineer stamina seems kinda useless with repair cooldowns being what they are (and especially for static gungineers like junker bottom deck). Even if I'm a mallet/spanner/chem engi all I can get out of stamina is more staring and waiting for cooldowns. We would really like either a cooldown reduction while on stamina and/or increased swinging speed for rebuilding/buffing.
- Pilot stamina is good, but why on earth would it add drag? I wanna go fast.
- Worried about the flamer. It will also be much harder to burn down guns while remaining safe from them. However we will see in testing.
- I also dislike the heavy clip hwacha changes, haven't tested it yet but something tells me the 1km hwacha disables might be harder or impossible now. That was one of the big things hwacha had going for it, being usable at long range. If the rockets only spread 1.2 degrees of an 800m circle, they spread out across 16 meters, when they need to be concentrated in one spot. Conclusion: I'm never disabling a goldfish's main engine with a hwacha again :'( :'( :'(
The math is (default spread * heavy clip spread modifier * range * 2 * pi ) to figure out the radius of the dispersion at a certain range.
Extirminator:
--- Quote from: Omniraptor on April 30, 2015, 06:23:57 pm ---The math is (default spread * heavy clip spread modifier * range * 2 * pi ) to figure out the radius of the dispersion at a certain range.
--- End quote ---
Isn't it:
Range*sin( jitter_angle*jitter_multiplier )
I think that would make more sense
Omniraptor:
Yeah, but at these scales the difference is a matter of millimeters.
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