Info > Release Notes
Release 1.4.1 Notes
DrTentacles:
@BlackenedPies
Fair enough, and I'm willing to accept that I might be wrong. However, it's not that stamina is complex. It's that stamina is *another* mechanic that you have to mentally juggle, as far as time, economy, and use, thus, it presents a skill barrier to entry, especially in the first 15 or so levels when someone is learning the basics, and forming an impression of the game. (I feel like I should start a separate thread on GOI's learning curve, but I'm sure it's all been said before. Specifically, I can't help but compare it to MOBAs.)
@Bubbles
As far as adding a new mechanic for experienced players, I'm not necessarily opposed. I guess, looking at it from that angle, my only gripe is the redundancy of pilot stamina, but I'm at a loss as how to make it unique as well.
All this being said, I think stamina isn't a great idea as implemented. However, I think I'd rather see it exist in it's current form than be nerfed to toothlessness like the Minotaur. I guess I'd rather see a mechanic that I don't like exist than be rendered toothless as some sort of compromise.
(My biggest gripes are with the Carronade and Flamethrower nerfs, TBH.)
EDIT: @Bubbles, redux. Just a question-is the new tutorial dependent on mechanics currently in development in co-op?
Allien':
I don't mind the changes tbh. Part of being a competitive player is to adapt to the game as it goes, we'll work with it. :P
I was a bit worried about the UI because of how it looked in DEV App ,but I know that you already are working on it. Like everything new It just needs some polish.
I'll be one of the few in this saying keep up the good job, at least we have Devs that care about the game :)
(Meanwhile in my wishlist: Competitive suport! :D )
Dev Bubbles:
@DrTentacle, fair point on Minotaur. It's tough to strike that balance, and it's on our minds. With balance, we'll need to constantly look at it and think about it. And with the gun adjustments, yeah I totally understand. Every time we make this type of adjustment, it's always tough, because it affects people's use cases and preferences etc. I do think we've been a lot better in terms of looking at larger samples, stats on usage and win rates, and looking at feedback and people's reasoning behind the feedback before we make changes. And we've been trying to get everyone to test more before we roll anything out I don't think we're at the days of the heavy flak or old artemis anymore. I'm not sure if you were in the game during those days, but people look back on those days and shutter. Really appreciate the points on stamina as well.
Dev Bubbles:
@Allien, thanks a lot. yeah competitive support like pauses, ref controls etc are super cool.
BlackenedPies:
--- Quote from: Allien' ---(Meanwhile in my wishlist: Competitive support! :D )
--- End quote ---
Competitions that are accessible to newer players would be a great addition. Right now it's just vets and I'm sure many newer clans would like to compete against eachother. It could really help the player base.
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