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GOI usb custom controller

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BinaryDragon:
I have been playing GOI for around a year now. I usually play as captains. There are some things that are hard when playing as a captain. You need to communicate with your team while flying the ship. This means that you have to hold down a lot of  buttons.  I tend to use the build in signals (repair the engines, man the fore guns) combined with my voice. So I figured, why not just build a custom controller for the purpose, and that's what I did

The  main features of the controller is it's ability to toggle things on and off. Instead of having to press down w for 20 seconds because you need to increase altitude you simply toggle the controller to increase altitude and toggle it off when you reached your desired hight.

Here is a video :

https://vid.me/dzxI



Crafeksterty:
Holy shit! Thats awesome!

Can you post if possible a controler cam with gameplay? Since you probably know how to play with it.
This is amazing. Im just wierded out. Like i dont think ide ever play with that. But looks interresting.

Dev Bubbles:
If you have a spare, we would like one!  I'll pay for the build and the shipping. 

Arturo Sanchez:
"Instead of holding 3 or 4 buttons at a time that really can't be done"

I can press up to 6 at once. bumpers triggers whatever my thumb pressed.

its nice and everything but not exactly ergonomically designed to be held like an actual controller. Only trouble I have with my 360 controller is specific tools selection (as I generally use toggle) which only allows for slot 1.

and the other finicky thing is aiming which I use the mouse for. As for normal movement thats binded to my left and right stick.

So unless you mod a 360 controller to have 3 extra buttons along the back and change the right stick into a touch pad... I personally have no use for it.


That being said what you achieved is pretty cool. It shows potential of what you could make.

Squidslinger Gilder:
Kinda what some gaming keyboards can do. You set up macros and can configure autofire like this.  It would solve some problems if the user is using stock key layout. But one of the first things I tell new pilots is, is to change their layout. Especially throttle. Shift those to the mouse buttons and adjust any others so they aren't straining their hands to control the ship. I actually moved my map button to mouse finally too so I don't have to change finger placement on the board to reach it. So you can get much more optimal layouts.

Real trouble with making a custom GOIO controller comes in when you have to consider that GOIO is 2 games in one. You have your FPS and then your pseudo flight sim. While the controls are similar, you can't get the same effect with say a steering wheel or joystick. At best you are looking at is a gamepad being able to emulate it. However, pads will still be weaker on aiming and looking.

This is a big problem Star Citizen has right now as there is a crowd who wants joystick play and those who want key/mouse. Trouble is, they are trying to make a do all game so key/mouse is the only real viable control setup. Lot of pledgers are fussy because of that. Course I can understand that, if the game was a pure space flight sim game with no FPS moments then joystick would be desired. Just like if GOIO was solely a pilot's game then you could make a real awesome controller with a wheel setup.

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