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How does the Hull Component work?
The Sky Wolf:
No, the Armor-Hull component dispenses a very thick, fast-hardening goo-like substance via the pumps seen all over the ship to patch all holes and cracks created by enemy projectiles; even the Balloon component does the same thing to patch tears made in the balloon frabric. The vibrations caused by the impact of the spanner, pipe wrench, and mallet help keep the goo flowing along smoothly. As the ship takes damage, the goo needs to be helped along faster to keep up with the new holes and cracks being made. If the engineers fail to keep smacking the Armor/Hull component, the goo will dispense too slowly and both the armor and hull will be too weak to stop the projectiles from tearing through and destroying the boiler/fuel tank that is always placed directly underneath the Armor-Hull component - The destruction of the boiler/fuel tank leads to the following explosion and then death.
Lanliss:
--- Quote from: Grey-Wolf Jack on April 24, 2015, 03:09:11 pm ---No, the Armor-Hull component dispenses a very thick, fast-hardening goo-like substance via the pumps seen all over the ship to patch all holes and cracks created by enemy projectiles; even the Balloon component does the same thing to patch tears made in the balloon frabric. The vibrations caused by the impact of the spanner, pipe wrench, and mallet help keep the goo flowing along smoothly. As the ship takes damage, the goo needs to be helped along faster to keep up with the new holes and cracks being made. If the engineers fail to keep smacking the Armor/Hull component, the goo will dispense too slowly and both the armor and hull will be too weak to stop the projectiles from tearing through and destroying the boiler/fuel tank that is always placed directly underneath the Armor-Hull component - The destruction of the boiler/fuel tank leads to the following explosion and then death.
--- End quote ---
Sorry, but that sounds almost logical. I am afraid we must ignore you, and instead go with the hamster team.
The Sky Wolf:
The biggest question of all that I can't answer realistically is: How does the crew not completely get shredded/burnt alive/get knocked off the ship during the first engagement? These ships are really just built for just traveling and trading quickly safely without having to deal with dangerous scavengers/bandits/dangerous animals/vast and inhospitable terrain down below. For these ships to engage each other with the type of weaponry that they do is so... Ballsy... The fight would be over from the first gatling burst, rocket explosion, or squirt of flame if the crew took realistic damage.
Only boarding and small arms fire would be understandable, but that would be sooo risky if the ships bounced away from each other mid-jump. The only time combat would take place is probably when armed bandits try to raid unarmed ships.
Squidslinger Gilder:
Can't really do boarding when you'd have air currents to deal with. Plus thermals and about a dozen other things. Start with a heroic piratical swing on a rope heading to enemy deck...ends with hitting a thermal or a crosswind and you either falling to your death or you turning into minced powder monkey in an engine.
The same reason you wouldn't just pee over the side on airships. Always that chance the wind will shift and you'll get splashback.
HamsterIV:
The crew doesn't actually have a life of their own. They are ancient spirits, soul bound to the ship through dark techno-sorcery long since lost to man. Their corporal bodies have long since turned to dust. The humanoid figures you see scampering around the deck of a ship are but ghosts of those brave yet foolish individuals who volunteered to spiritually merge with these flying death machines. Ghosts have nothing to fear from bullets, flame, or shrapnel. Yet like any apparition they can not stray far from the corporal object they haunt. Attempts to win their freedom by leaping off their ghost ship are always met with humiliating failure as the dark magic rips the self projection back onto the cold hard deck it was so eager to leave. Only through the fiery destruction of the Airship itself can these lost souls hope to find the truce peace of the grave.
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