Info > Feedback and Suggestions
Clip size rounding and reload time
Daft Loon:
Currently several gun-ammo combinations receive a significant benefit or penalty from the need to round to whole numbers of shots. Eg heatsink rounds on a 2 shot gun give 3 shots, +50% compared to its stated +30% and lesmok rounds on the same gun has -50% from a stated -30%.
My suggestion: Increase or decrease the guns reload speed for the next reloading proportional to the difference between stated clip size change and actual clip size change after rounding. This would apply to the gun as soon as 1 shot is fired of that ammo type and end when reloading completes or the gun is destroyed. For example firing a greased round from a mine launcher would decrease the subsequent reload time by 20% while firing lesmok would increase it by 30%(assuming a 1:1 translation from clip size difference to reload time).
I think this would increase the range of useful ammo choices on several guns significantly and potentially add some interesting choices in loadout combinations and reloading choices.
If modifying reload time is too broken/time consuming to implement a simpler buff/nerf mechanic such as modifying rate of fire on the same basis could work.
MagKel:
I second the proposed amendment.
Exploiting the ammo size increase is a widespread crime against game balance, while "next reload cooldown" requires tactical decisions which is what the game is (partially) about.
None the less this is going to be buried by criticism, i can see that coming.
Koali:
*Drives up in a dump truck.*
Somebody called?
Ahem. While different reload times would undoubtedly be effective for helping the issue of tiny (and huge) clips, there is the issue of near-instant Lochnagar reload...
Like you're on a heavy flak, you fire off a Loch shot, reload in a second, and fire off two normal shots, demolishing the enemy ship.
BlackenedPies:
@Koali Lochnagar means there's only one shot so the suggestion wouldn't affect it.
The suggestion makes sense but I'm hesitant about affecting reload. Then again it would only be for when the math doesn't round evenly. I'd be more in favor of affecting rof, however the mine launcher wouldn't be affected by this. A possible solution would be creating a small delay between when the mine finishes shooting and when it reloads. Rof modifiers would affect this delay.
The suggestion would decrease dps for the popular charged combo on merc, h flak, and h carro. Arguably charged only has real use because there are guns that aren't affected by clip reduction.
An alternative to modifying reload/rof could be creating a reload delay for all guns based on their time to empty clip / reload ratio. Ammo would affect this delay.
Daft Loon:
The fact that charged would retain its maximized damage per clip would i think keep it in consideration for ammo choice, it would just be less forgiving if one clip was not enough.
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