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Light Harpoon

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Crafeksterty:
Perhaps a buff that revolves around how your ship is less affected, but the enemy is more affected?
I once considered on a hwacha goldfish to have a harpoon on the left side, in multi tasking enemy disabilities. It actualy worked when we hit. One guy fully disabled, the other guy is spending 10 or more seconds steadying while our ally galleon slowly comes in.  Problem? I was at that pulled enemy since pyras are much heavier than goldfishes.

The Sky Wolf:
If the harpoon actually worked the way it should, then we'd have to be worried about boarding! You know Muse doesn't want that!

Richard LeMoon:
One of the main issues with the harpoon is the massively broken mass. The pyra is the second smallest ship in the game, yet is one of the heaviest. Reason? To make it ram better... which has now been nerfed so ramming is a real gamble. Mass is one of the main factors in how the harpoon works.

The second issue is the velocity. An increase in speed and reduction of drop was being tested, but fell by the wayside somewhere.

The third issue is that even when connected, it does so little damage to anything, and rarely hits exactly where you need to get the effect you desire.

The last issue is the painfully slow reload.

I'll poke the devs about testing a harpoon with higher velocity, lower drop, more damage (especially to balloon), the ability to hook balloon as well as hull, severely reduced range  and a slightly lower reload speed.

SirNotlag:
I think it needs a full on rework not just fiddling with numbers.

Richard LeMoon:
I won't argue with that. I t has never worked the way it should. I am still in favor of just removing it completely until the physics can be fixed. But, since I don't see that happening, fiddling with the numbers is the best we are going to get.

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