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Kraken Harpoon Gun

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SirNotlag:
No i have not used the upgraded harpoon. No one has put it on their ships and I certainly do not. what did they change and is it any good?

Kestril:
All of the yes to a heavy "shotgun" harpoon launcher.

This needs to be on me galleon broadside.

I'd say left click fires single harpoon, right click fires the remaining clip in a volley with a spread.  They connect and reel automatically.

I'm already loving the new poon on my galleon, but this would be amazing.

Richard LeMoon:
Looking at the design of most of the ships, and the issue with visibility past the drill cone, I started working on a new design.

The new design changes out the drill for twin salvaged jet engines. This changes the Kraken to a Flamethrower Harpoon. Two heavy gun longtime wishes in one!

This is the base concept. I have not modeled the jets or harpoons yet, so am using some assets off the web as stand-ins. The mechanics have changed some as well. The jets are used to stabilize your own ship while the harpoon cables engage with a flywheel winch built into the jets and rip them back out of the target. This gives a sharp tug, similar to the Minotaur, but opposite and weaker. This allows you to yank enemy ships closer to the close range flaming exhaust of the jets, which set lots of fires and do fire damage.

Kestril:
So the flamethrower only shoots if the harpoons land? Sounds good with me.  Maybe the only jet engine that fires is the one whose harpoon hits the ship, or The more harpoons land, the more powerful the flame blast. That would balance it out a bit. That would give a skill floor to balance making this gun potentially too powerful.

Also this should be a thing now because the judgement is here, and now we have three ships with front-facing heavy guns and no CQC heavy gun aside from the hwacha.

A CQC piercing/fire heavy gun would be cool. I love the idea. Kracken is a great name, too.

+1

DOOOO IIIIIIIT MUSE! Now is the time!

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